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asyncdispatch could not be linked to nimrtl #6855
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It is not only an asyncdispatch issue. Any usage of procs related to GC (e.g. strutils.split) in the compile time code with |
@xomachine Yes, I've encountered the strutils error, related issue #8405. |
Just when I was about to release a Unity plug-in... I hit this too... |
Update: |
Update on my specific case, fixed, basically: In a nutshell: Having multiple GCs could be avoided but it's not going to be the end of the world unless you really have way too many dlls, but in that case you should have memory management built-in in your program. Can't wait for |
testfile.nim:
import asyncdispatch
build failes with:
The text was updated successfully, but these errors were encountered: