A system for UE4 that outputs 360 or 180 video. 360 videos are output using equirectangular projection, 180 videos are output using fulldome projection (great for planetariums).
- Drop the TextureCubeExporter into any scene.
- Turn on "Use Fixed Frame Rate" in your Project Settings.
- Play your level to begin the export process. The exporter will save out an image sequence of .hdr files.
- Bring this sequence into a program like Adobe After Effects to render out to a video.
- To make your 360 videos play properly on YouTube (or other platforms), use a program like Google's Spatial Metadata Injector.
Select the TextureCubeExporter. In the details panel, you can change the following settings:
- File Path - The location to save the output to.
- Clip Name - The filename to use when exporting. Don't add an filetype extension; .hdr will be added automatically.
- Export Images - Whether or not to export images when the scene plays.
- Preview Plane - This allows you to choose a plane in the scene to preview the output. Very helpful!
- Width - The width (in pixels) of the output.
- Height - The height (in pixels) of the output.
- Dome Projection - This toggles between equirectangular and fulldome projection.
- Dome Overlay Alpha - This shows a helpful overlay when in fulldome projection mode.