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Updated executable name for linux builds
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nicholas-maltbie committed Sep 1, 2020
1 parent 3f1cd1c commit 828fb0f
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Showing 2 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions Assets/Editor/DevelopmentBuilder.cs
Original file line number Diff line number Diff line change
Expand Up @@ -104,7 +104,7 @@ public static void Client_Linux64()
BuildPlayerOptions playerOptions = new BuildPlayerOptions();
playerOptions.options = BuildOptionsClient();
playerOptions.scenes = DevelopmentScenes;
playerOptions.locationPathName = "Builds/Linux64-Client/Linux64-Client.exe";
playerOptions.locationPathName = "Builds/Linux64-Client/Linux64-Client.x86_64";
playerOptions.target = BuildTarget.StandaloneLinux64;
BuildPipeline.BuildPlayer(playerOptions);
}
Expand All @@ -117,7 +117,7 @@ public static void Server_Linux64()
BuildPlayerOptions playerOptions = new BuildPlayerOptions();
playerOptions.options = BuildOptionsServer();
playerOptions.scenes = DevelopmentScenes;
playerOptions.locationPathName = "Builds/Linux64-Server/Linux64-Server.exe";
playerOptions.locationPathName = "Builds/Linux64-Server/Linux64-Server.x86_64";
playerOptions.target = BuildTarget.StandaloneLinux64;
BuildPipeline.BuildPlayer(playerOptions);
}
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4 changes: 2 additions & 2 deletions Assets/Editor/ProdBuilder.cs
Original file line number Diff line number Diff line change
Expand Up @@ -92,7 +92,7 @@ public static void Client_Linux64()
BuildPlayerOptions playerOptions = new BuildPlayerOptions();
playerOptions.options = BuildOptionsClient();
playerOptions.scenes = ProdScenes;
playerOptions.locationPathName = "Builds/Linux64-Client/Linux64-Client.exe";
playerOptions.locationPathName = "Builds/Linux64-Client/Linux64-Client.x86_64";
playerOptions.target = BuildTarget.StandaloneLinux64;
BuildPipeline.BuildPlayer(playerOptions);
}
Expand All @@ -105,7 +105,7 @@ public static void Server_Linux64()
BuildPlayerOptions playerOptions = new BuildPlayerOptions();
playerOptions.options = BuildOptionsServer();
playerOptions.scenes = ProdScenes;
playerOptions.locationPathName = "Builds/Linux64-Server/Linux64-Server.exe";
playerOptions.locationPathName = "Builds/Linux64-Server/Linux64-Server.x86_64";
playerOptions.target = BuildTarget.StandaloneLinux64;
BuildPipeline.BuildPlayer(playerOptions);
}
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