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[Keyboard] Fix keymaps for clueboard 66_hotswap (qmk#13694)
* [Keyboard] Fix default keymap for clueboard proto * Fix keymaps, because they're not actually revision compatible * Add copyright headers
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...board/66_hotswap/keymaps/66_ansi/keymap.c → .../66_hotswap/gen1/keymaps/66_ansi/keymap.c
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/* Copyright 2017 Zach White <[email protected]> | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#include QMK_KEYBOARD_H | ||
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// Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
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...board/66_hotswap/keymaps/default/keymap.c → .../66_hotswap/gen1/keymaps/default/keymap.c
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/* Copyright 2017 Zach White <[email protected]> | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#include QMK_KEYBOARD_H | ||
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// Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
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keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/keymap.c
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/* Copyright 2017 Zach White <[email protected]> | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#include QMK_KEYBOARD_H | ||
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// Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||
#define _BL 0 | ||
#define _FL 1 | ||
#define _CL 2 | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
/* Keymap _BL: Base Layer (Default Layer) | ||
*/ | ||
[_BL] = LAYOUT_66_ansi( | ||
KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \ | ||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \ | ||
KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \ | ||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \ | ||
KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT), | ||
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/* Keymap _FL: Function Layer | ||
*/ | ||
[_FL] = LAYOUT_66_ansi( | ||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \ | ||
_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \ | ||
_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ | ||
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP, \ | ||
_______,_______,_______, _______, _______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END), | ||
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/* Keymap _CL: Control layer | ||
*/ | ||
[_CL] = LAYOUT_66_ansi( | ||
BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, RGB_TOG, RGB_VAI, \ | ||
_______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \ | ||
_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ | ||
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \ | ||
_______,_______,_______, RGB_MOD, _______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI), | ||
}; |
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keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/readme.md
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![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png) | ||
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# Basic Clueboard 66% Hotswap Layout | ||
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This is the default layout that comes flashed on every Clueboard. For the most | ||
part it's a straightforward and easy to follow layout. The only unusual key is | ||
the key in the upper left, which sends Escape normally, but Grave when any of | ||
the Ctrl, Alt, or GUI modifiers are held down. | ||
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This uses `LAYOUT_66_ansi`, which is compatable with the `66_ansi` community | ||
layout. |
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keyboards/clueboard/66_hotswap/prototype/keymaps/default/keymap.c
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/* Copyright 2017 Zach White <[email protected]> | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#include QMK_KEYBOARD_H | ||
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// Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||
#define _BL 0 | ||
#define _FL 1 | ||
#define _CL 2 | ||
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enum custom_keycodes { | ||
S_BSKTC = SAFE_RANGE, | ||
S_ODEJY, | ||
S_RCKBY, | ||
S_DOEDR, | ||
S_SCALE, | ||
S_ONEUP, | ||
S_COIN, | ||
S_SONIC, | ||
S_ZELDA | ||
}; | ||
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#ifdef AUDIO_ENABLE | ||
float song_basketcase[][2] = SONG(BASKET_CASE); | ||
float song_ode_to_joy[][2] = SONG(ODE_TO_JOY); | ||
float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY); | ||
float song_doe_a_deer[][2] = SONG(DOE_A_DEER); | ||
float song_scale[][2] = SONG(MUSIC_SCALE_SOUND); | ||
float song_coin[][2] = SONG(COIN_SOUND); | ||
float song_one_up[][2] = SONG(ONE_UP_SOUND); | ||
float song_sonic_ring[][2] = SONG(SONIC_RING); | ||
float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE); | ||
#endif | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
/* Keymap _BL: Base Layer (Default Layer) | ||
*/ | ||
[_BL] = LAYOUT( | ||
KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \ | ||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \ | ||
KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \ | ||
KC_LSFT, KC_NUHS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_NUBS,KC_RSFT, KC_UP, \ | ||
KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_SPC, KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT), | ||
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/* Keymap _FL: Function Layer | ||
*/ | ||
[_FL] = LAYOUT( | ||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \ | ||
_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \ | ||
_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ | ||
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, KC_PGUP, \ | ||
_______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END), | ||
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/* Keymap _CL: Control layer | ||
*/ | ||
[_CL] = LAYOUT( | ||
BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, BL_TOGG, BL_INC, \ | ||
_______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC, \ | ||
_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ | ||
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI, \ | ||
_______,_______,_______, BL_BRTG,BL_BRTG, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI), | ||
}; | ||
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||
switch (keycode) { | ||
#ifdef AUDIO_ENABLE | ||
case S_BSKTC: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_basketcase); | ||
} | ||
return false; | ||
case S_ODEJY: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_ode_to_joy); | ||
} | ||
return false; | ||
case S_RCKBY: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_rock_a_bye_baby); | ||
} | ||
return false; | ||
case S_DOEDR: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_doe_a_deer); | ||
} | ||
return false; | ||
case S_SCALE: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_scale); | ||
} | ||
return false; | ||
case S_ONEUP: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_one_up); | ||
} | ||
return false; | ||
case S_COIN: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_coin); | ||
} | ||
return false; | ||
case S_SONIC: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_sonic_ring); | ||
} | ||
return false; | ||
case S_ZELDA: | ||
if (record->event.pressed) { | ||
stop_all_notes(); | ||
PLAY_SONG(song_zelda_puzzle); | ||
} | ||
return false; | ||
#endif | ||
} | ||
return true; | ||
} |
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keyboards/clueboard/66_hotswap/prototype/keymaps/default/readme.md
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![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png) | ||
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# Default Clueboard 66% Hotswap Layout | ||
|
||
This is the default layout that comes flashed on every Clueboard. For the most | ||
part it's a straightforward and easy to follow layout. The only unusual key is | ||
the key in the upper left, which sends Escape normally, but Grave when any of | ||
the Ctrl, Alt, or GUI modifiers are held down. |