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Updating matinee fight scene stats.
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nfrechette committed Apr 2, 2018
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Expand Up @@ -16,13 +16,13 @@ For ACL and Unreal 4, the error is measured **3cm** away from each bone to simul

Statistics for ACL are being generated with a custom integration into Unreal **4.15**. The variant profiled uses uniform sampling with variable bit rate and range reduction enabled. Every clip uses an error threshold of **0.01cm (0.1mm)**. The max error is the error reported by Unreal from their own error metric.

| ACL v0.6 | Trooper 1 | Trooper 2 | Trooper 3 | Trooper 4 | Main Trooper | Total |
| ACL v0.7 | Trooper 1 | Trooper 2 | Trooper 3 | Trooper 4 | Main Trooper | Total |
| ------------------------ | --------- | --------- | --------- | --------- | ------------ | -------- |
| **Compressed size (KB)** | 286.98 | 303.78 | 302.86 | 311.66 | 7488.00 | 8693.28 |
| **Raw size (KB)** | 5508.05 | 5352.89 | 5430.47 | 5508.05 | 42075.43 | 63874.88 |
| **Compression ratio** | 19.19 : 1 | 17.62 : 1 | 17.93 : 1 | 17.67 : 1 | 5.62 : 1 | 7.35 : 1 |
| **Max error (cm)** | 0.245 | 0.215 | 0.178 | 0.220 | 0.200 | |
| **Compression time (s)** | 9.48 | 14.80 | 12.72 | 14.33 | 78.19 | 129.53 |
| **Compression time (s)** | 9.64 | 14.78 | 12.42 | 14.32 | 78.10 | 129.26 |

# Unreal 4

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