Table of Contents
A collection of very simple tools to build 2D games.
-Rendering
- Simple shapes (Circle, Donut, Quad)
- Particles
- Sprites
- Sprites made from different 'sub-sprites' (MultiSprites)
- Sprite animation
- Sprite atlas processing
- Batch rendering
- Text rendering
- Physics
- Collision detection
- Verlet integration
-Input
- Mouse clicks
- Keyboard
This section should list any major components used in this project.
The recommended way of compiling k2ddt is with IntelliJ IDEA, using Gradle
.
This is still under construction. However, the subproject "Examples" has a collection of example programs that use k2ddt.
As study material I would like to acknowledge the following: