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Any plans/roadmap for Harmony 2.3? #137
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I can update it if necessary. |
It is, I tried replacing it locally and running a bunch of mods and had no issue personally. |
I've been running it for some time, I had no runtime issues but saw a few AccessTools exceptions in HarmonyLog. After moving to 2.3.1.1 I haven't had any problems. Would appreciate if you could upgrade as one of our games has a mix of modloaders and UMM loads before others, breaking some mods. |
I decided to wait a bit until they release hotfixes. |
Updated |
Appreciate the update, unfortunetly the other modloader depends on .NET 4.8 flavor, we're just replacing the one in UMM folder with the 4.8 flavor for now. Anyway to support a 4.8 based release, there are features in Harmony 2.3.1.1 that are only available in the 4.8 flavor. |
I also noticed that if a game has its own monomod, then harmony neither the full nor the thin version does not work. |
Interesting, I have monomod from RuntimeUnityEditor in the Game_Managed
folded and luckily working ok. If you seperate out, can have a 4.i flavor,
appreciate the legacy support but it's now hindering recent games.
…On Fri, Mar 15, 2024, 9:38 PM newman55 ***@***.***> wrote:
I also noticed that if a game has its own monomod, then harmony neither
the full nor the thin version does not work.
I will have to separate 2.2-2.3 and include in the config.
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Updated Harmony to net48 |
What features does Harmony provide on 4.8? Looks like it broke Linux, mono only supports 4.7 |
I think peeps were trying to patch asyncs and were setting their build target to 4.8 instead of just bumping the C# version in the csproj. |
Just checking in to see if Harmony 2.3 is planned anytime soon for UMM
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