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WSE 'Ugol' shuttle #2641
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WSE 'Ugol' shuttle #2641
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Ah I have my cup of coffee and it's time to tour a shuttle that sounds like it looks. First impressions: What a name.
I like this little space. It has a nice feel and it's a good way to get maximum utility out of the need for an airlock. However I feel very strongly that you'll want to replace your airlocks leading outside with the glass variety. Good job ensuring that your filth is all cleanable. Nice decal work by the extinguisher/defib.
Seems pretty polished up. The EVA locker by the egress bay does like to scoop up toolboxes. Something maybe worth keeping in mind. The additional firelock under the airlock, while I get it's there for the fire alarm, is adding some redundant functionality at present.
This is a rather nice shuttle with a charming presentation! It makes very good use of sparse space and the only real pieces that stood out to me concerned the thrusters, some pieces that might stray into over engineering and some fiddly thoughts regarding the cockpit. Thank you for giving my cup of coffee something nice to walk through with me! |
Thank you for taking a look at my ship, Dusty.
The railing setup you suggested feels a little bit nicer. The pilot's seat will stay in the same place for better vision (I replaced the wall with the button with a shuttle window to aid it)
I won't be adding frames to buttons other than the one in the cockpit since they are not removable by the player (for some reason)
I've reduced the amount of air alarms to 2 (one for engineering and cargo bay, one for the rest of the ship, though one for the entire ship might be enough (?)), fire alarms to 3, removed the air sensors (vents and scrubbers sense air too, who would've thought!).
After comparing the ship with and without additional side thrusters, the difference in handling between them was minimal, so I removed them.
There's now an additional locker in the frontal airlock for storing the toolboxes, I also relocated the substation closer to the center of the ship.
Replaced the airlocks at the cargo bay with glass variants and shifted the light's locations. Not sure if I like them transparent though. |
(just to stress my reflections are entirely that of just a fellow community member) ... You're going to hate me but damned if you weren't right about the external airlocks in the cargo bay. I personally prefer transparent airlocks so you're not surprised by anyone on the other side but it does take something away from the claustrophobic nature of the room. I'm going to give you full credit for that one. Being said, I wonder if the cargo bay wouldn't benefit in a small way by having its own orientation flipped to match the cockpit. If the railing system was flipped you could walk right from the airlock directly the cockpit in a straight line. Which might feel a bit better?
I personally remain very charmed by this shuttle! |
I'll redo the change on the airlocks in the next update, |
The fire alarms are your choice to add, at the present they are not strictly required. I appreciate your vision for the railing. It's logical! Thank you for sharing your reasoning! Give a shout if you would like a hand with any of the guidebook stuff. Those would be good to have incorporated as the PR keeps moving forward. Again, I think you've done a lovely job of constructing an interesting shuttle in the minimum viable space. Which is a challenge! |
I think a guidebook for the shuttle would do great, I'd appreciate it if you decide to help me with it |
About the PR
Adds the 'Ugol' shuttle, functionally similar to the Camper.
Why / Balance
While it is similar to the Camper, Ugol provides more space for modifications done by the players (cargo bay, bedroom and restroom, main hall), has more thrusters to provide better mobility (with a uranium generator to power them), and a dedicated EVA airlock in front of the ship.
How to test
Buy it, fly it, use it, sell it.
Media
Requirements
Changelog
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