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Adds reinforced jug #2601
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Adds reinforced jug #2601
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I think this should be a new jug if anything, not the base game one since its 200 on any fork. Can also be a tier 2/1 tech thing that still not cost that much to print initial storage capacity of the chem dispenser can probably be upped to 30 jugs honestly. |
This isn't urgent and I'm heading out of town for a few days. So this one is fine to let settle and discuss. I am receptive to creating a new jug type that works in dispensers. I think that would be a nice solution as well :) My primary goals are
Short discussion elicited some nice ideas. When I get back into town I'll whip them up. I'm going to keep this open as the primary PR but put it in draft for now so settle any ruffled feathers. |
I suggested once that a new jug could be created with an increased volume as an incremental upgrade for the chem dispenser. It would be locked behind a very low level science, like the civ science that unlocks the huge spray bottle. I would also recommend that the huge jug be something that you can't fit in a standard inventory, make it huge or something. Maybe even force you to use 2 hands to handle it. The bluespace jug can get away with massive volume because it's made with space magic, but a mundane large jug would be big and unwieldly. Also, if you're going to be selling jugs of chems, you may still want the 200u version. |
Do we... need a step between "jug" and "keg", or do we just... put kegs into the dispenser? I mean, there comes a point at which you become needlessly granular. |
Kegs are for reagents; no sense declaring that there's an actual functional difference between the 600u container full of space cola and the 600u container full of potassium. |
I personally love this idea. It's a decent way to alleviate some of the various pain points discussed in the ongoing Chemmaster rework discussions without being a massive overhaul. I do agree that this should be a separate entity from the usual jugs, cost twice as much in resources, and be two-handed. |
Soon Consider the metal drum barrels that were added as the replacer. |
Jug but two handed , kinda like keg, but jug. I'll dig it. Definitely new item |
Hmm. Bigger jugs. Keg jugs? Kugs? That seems interesting and good. |
RSI Diff Bot; head commit 23e065e merging into 78a4933 Resources/Textures/_NF/Objects/Specific/Chemistry/reinforced_jug.rsi
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I did a little tinkering based on feedback. Reverted the original jug change. |
About the PR
This PR adds a new researchable reinforced jug. As per discussion below it is a heavy jug that is carried in two hands and carries 400u. It fits into a dispenser.
It is locked behind t2 civilian tech for the moment, as there wasn't a very ideal t1 candidate. I feel like this may be overkill and will likely revisit it in the future if some addition tech options can be opened up in t1.
The chem dispenser comes with 10 of its 20 total jugs in the form of the reinforced versions for the most "often" used reagents to provide buffer solutions for those chems and to address one of the original concerns regarding resource deprivation in the early round.
Why / Balance
Today the issue of supplementary chem crates stored on some shuttles was raised. The general issue came down to desiring those restocks be removed in favor of vending machines, which itself was acknowledged to be an issue as vending machines have their own complications and baggage.
A simple solution would be to double the jugs present in the chem dispenser, essentially pre-loading the crate chems and removing the need for their mapping. However at present the last PR goal that I observed was to limit the initial storage capacity of the chem dispenser to 25 jugs.
As such the option of simply (adding a jug) (with) double jug capacity seemed reasonable.
How to test
Check research.
Check the lathe recipes.
Check the sprites, inspect fill states and general standard of quality of my horrific but well meaning artwork.
Media
Requirements
Breaking changes
Changelog
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