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The Arbitrator #1878
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The Arbitrator #1878
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oo piece of candy
RSI Diff Bot; head commit d61399c merging into 78a4933 Resources/Textures/_NF/Objects/Weapons/Guns/Ammunition/Boxes/magnum.rsi
Resources/Textures/_NF/Objects/Weapons/Guns/Ammunition/Casings/410shells.rsi
Resources/Textures/_NF/Objects/Weapons/Guns/Revolvers/arbitrator.rsi
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THE JUDGE
Resources/Prototypes/_NF/Catalog/Fills/Items/weapon_cases_shuttle_guns.yml
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Resources/Prototypes/_NF/Entities/Markers/Spawners/Random/dungeon_items_weapons.yml
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Resources/Prototypes/_NF/Catalog/Fills/Items/weapon_cases_expedition.yml
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Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml
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I've uploaded a set of suggestions to my repo, give them a review when you can, but I think it's reasonable:
https://github.com/VividPups/frontier-station-14/compare/Judge...whatston3:frontier-station-14:Judge-suggestions?expand=1
This should parent the BaseRevolver, then you can remove most of the components inside of the thing. I've added support for magnum speedloaders, since we have them, and the weapon case that you find them in comes with a full box of .60, a .45 speedloader, and the gun itself will be full of shotgun shells. Might be fun to have the minimum angle at 3 given the inevitable headspacing nightmares with some of those calibres.
Otherwise, as-is I think this is on par or better than the enforcer, given it's usable in one hand. Might suggest making it tier 4, and the Mateba might warrant a move with the fire rate of 3.
Please fix the sprite. It looks out of place with the other guns in the game (picture attached below), and there are half-transparent pixels near the optic and by the grip. For what it's worth, the in-hand sprite is also hard to read against the standard steel floor.
The sprite? That's the one you gave me. Also the sprites for the hands were done by a spriter in the discord (ra.Y) Also the speedloader wasn't post to be supported for the reason that it will cause too much DPS. Imagine fighting a guy that used 60anti and then just speedloads 45. Or he rushes with shotgun shells and then speedloads 45 |
Just because I made something less awful doesn't make it good. Yes, it's not a vertically stretched monstrosity, but it still doesn't fit in with the rest of things. The highest possible base damage per second with this is the shotgun assuming you can land the pellets, both the Mateba and N1984 have higher firing rates and capacity, a lot more DPS with .45, and now, carriable in one hand with this in the other as a 4 shot single handed no-wield shotgun. What's your point? |
I'll be blunt, I do not like the idea of this gun supporting .60 anti-materiel rounds, even less coming with a box of them. .60 does 40 piercing, 30 structural and 35 stamina damage. Being able to fire off four such rounds in the space of two seconds does not sit right with me. There's a reason the only guns so far that can use those rounds are insanely slow. This gun strikes me as a powergamer's dream. |
I can agree with it being chambered in only .45 and the shotgun shell, as that is still somewhat 'lore' accurate to the real pistol it is trying to emulate. |
I wonder how this table ends up looking in the message.
I think that out of all suggested ammo types .45 and .60 are less problematic than shotgun shells: the latter can put in crit someone wearing an armor with 60% resistance to piercing damage if all pellets of all 4 shots land. |
Before any changes, I would like to point out the chances of getting the weapon. compare to the other guns and spawners? |
sprite changes
its going to fail, the only thing it needs is the box rsi to work. then it should be done |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
You know, I think it's time I stop doing any contributions to SS14 all together as a whole.. I honestly don't feel like it's right for me to do it. I enjoy the small things I made(most that didn't really matter). But, the only reason I stay playing SS14 was because of one person.... the only reason why I did any "dev" work was because ultimately when I was good enough. Take people ideas and help them reach into a game they enjoy... but, now I don't feel any motivation and the little motivation that keeps coming back siphon out quickly.. I appearicate the teachings and help yall gave me. Hope yalls the best |
Im so sorry to hear that, I've appreciated all of your contributions and I was looking forward to this one, after all the hard work you put into it and all the discussions we had on it. If you're still willing, I would still like to get this added. The only thing blocking it was the sprites. I know there was extensive discussion around guns but I am totally willing to help get this in game and to introduce more variety in other guns as well. |
I don't mind it continuing to work on this one, and I am willing to try and finish it out however, I have try to make sprites with it, I have ask for sprites for this, other people made sprites for this. But I don't know what other way I can do for it. Other then to just copy one of the other guns and then change the color. |
If any one has any ideas for sprites or anything please let me know |
its on my list to at least put my hand to making a sprite if we dont find a suitable one by the end of the year |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About the PR
Called the Judge irl I made the Arbitrator. a revolver chamber in 45 50 and 60
sprites made by ra.Y
Why / Balance
it was requested by check a long time ago but with the current code couldn't make it. NOW we can this is a T3 shuttle and expedition
How to test
spawn it and pew pew
Media
Changelog
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