iOS Native Taptic Engine Support is a plugin for Unreal Engine that adds support for iOS native Taptic Engine API, fully exposed to Blueprints.
Gives access to 5 types of haptic feedback:
- Selection feedback. Standart haptic feedback that occurs when the user reorders cells in a native iOS table view.
- Impact feedback. General haptic feedback with variable intensity (Light, Medium, Heavy).
- Success Notification feedback. Haptic feedback that occurs as a result of a successfully completed event in iOS.
- Warning Notification feedback. Haptic feedback that occurs as a result of a warning during completion of some event in iOS.
- Error Notification feedback. Haptic feedback that occurs as a result of a failed event in iOS.
Usage:
Standart haptic feedback that occurs when the user reorders cells in a native iOS table view.
C++
UImpactFeedbackFunctionLibrary::GenerateSelectionFeedback()
Blueprints VM
General haptic feedback with variable intensity.
Light intensity:
C++
UImpactFeedbackFunctionLibrary::GenerateLightImpactFeedback()
Blueprints VM
Medium intensity:
C++
UImpactFeedbackFunctionLibrary::GenerateMediumImpactFeedback()
Blueprints VM
Heavy intensity:
C++
UImpactFeedbackFunctionLibrary::GenerateHeavyImpactFeedback()
Blueprints VM
Haptic feedback that occurs as a result of some event.
Success notification:
C++
UImpactFeedbackFunctionLibrary::GenerateSuccessNotificationFeedback()
Blueprints VM
Warning notification:
C++
UImpactFeedbackFunctionLibrary::GenerateWarningNotificationFeedback()
Blueprints VM
Error notification:
C++
UImpactFeedbackFunctionLibrary::GenerateErrorNotificationFeedback()
Blueprints VM