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fix sprite editor hotkeys when selecting (#2626)
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* fix sprite editor hotkeys when selecting

* only affect transformation for the selection while using select tool instead of the entire sprite

* one that I forgot to change
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Miguel-hrvs authored Jul 13, 2024
1 parent 98ebfe9 commit d21a052
Showing 1 changed file with 10 additions and 1 deletion.
11 changes: 10 additions & 1 deletion src/studio/editors/sprite.c
Original file line number Diff line number Diff line change
Expand Up @@ -1929,7 +1929,16 @@ static void processKeyboard(Sprite* sprite)
else if(keyWasPressed(sprite->studio, tic_key_down)) downCanvas(sprite);
else if(keyWasPressed(sprite->studio, tic_key_left)) leftCanvas(sprite);
else if(keyWasPressed(sprite->studio, tic_key_right)) rightCanvas(sprite);
else if(keyWasPressed(sprite->studio, tic_key_delete)) deleteCanvas(sprite);
else if(keyWasPressed(sprite->studio, tic_key_delete)) deleteCanvas(sprite);
// To be able to change tool after selection
else if(keyWasPressed(sprite->studio, tic_key_1)) sprite->mode = SPRITE_DRAW_MODE;
else if(keyWasPressed(sprite->studio, tic_key_2)) sprite->mode = SPRITE_PICK_MODE;
else if(keyWasPressed(sprite->studio, tic_key_3)) sprite->mode = SPRITE_SELECT_MODE;
else if(keyWasPressed(sprite->studio, tic_key_4)) sprite->mode = SPRITE_FILL_MODE;
else if(keyWasPressed(sprite->studio, tic_key_5)) flipCanvasHorz(sprite);
else if(keyWasPressed(sprite->studio, tic_key_6)) flipCanvasVert(sprite);
else if(keyWasPressed(sprite->studio, tic_key_7)) rotateCanvas(sprite);
else if(keyWasPressed(sprite->studio, tic_key_8)) deleteCanvas(sprite);
}
}
else
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