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CEF Based Web Browser Integration into Unreal Engine 4

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RadiantUI

CEF Based Web Browser Integration into Unreal Engine 4

Released under the MIT license.

Demo

https://www.youtube.com/watch?v=g6X76aFz2BA

Key Features:

  • Render HTML/CSS/JavaScript to any surface/material in the game.
  • No C++ coding required, everything is done through blueprints and components.
  • Automatic Input handling: Walk up to any WebActor and use the mouse and keyboard automatically (Doom3 style interfaces).
  • Supports non-flat surfaces: You can map a WebActor onto any mesh and still interact with it (Curved computer screens etc).
  • Networked gameplay support: Multiple players can interact with the same WebActor and see the same output.

Known Issues

  • UE version 4.5 removed the ability to do non-rectangular hit-testing. Currently any Radiant WebView HUD Elements that have hit testing enabled consume input from the entire screen. This probably could be fixed by adjusting the slate widgets.

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CEF Based Web Browser Integration into Unreal Engine 4

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  • C++ 85.4%
  • C 9.8%
  • JavaScript 4.3%
  • Other 0.5%