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Yet another roguelike game

Blog detailing development can be found at:

http://yetanotherroguelike.tumblr.com

twitter: @neiled

To Do

  • Random Map
  • FOV/Lighting
  • Multiple Levels
  • Exploring
  • NPCs
  • Theme
  • Combat
  • Health
  • Items/Weapons
  • Magic

Notes

Scoring

Scoring should be done for particularly difficult things:

  • New Dungeon level
  • Beating your own score is classed as a win, not a loss.

Combat

Weapons

  • Diablo style +3 agility weapons.
  • Varying on rarity
  • Respawned monsters (if we have them) should not spawn anything other than normal weapons - no farming allowed.

Other

  • Some form of seeing your past deaths? Corpses of previous plays or something...
  • Keep a diary of events, player can read through previous plays.
  • Saving game
  • Being able to go back to the surface
  • Replaying game (Maybe two game modes, hero and adventure, hero = permadeath).
  • Tourches on walls
  • Start in town at beginning of the game
  • Has shops selling things, will buy players things they found
  • Has entrace to the dungeon
  • Town scrolls will take player instantly back to town, but one way
  • Levels do not refresh, they are perm
  • Some artefacts can have origin set to a certain spot in the game so don't always have to teleport back to town, or can teleport back to that spot once returning to town.
  • Player death returns to town?
  • Tourches take up a hand spot if carried lit
  • Find corpses or other adventurers
  • Skills with cooldown periods (i.e. charge in a straight line until hit something, does damage, takes 100 turns to cooldown).

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