https://www.youtube.com/watch?v=jAVQGz3MJ1E
Basically, It allows you to create a fake 3D world with 2D colliders and sprites. I have to say, it has a lot of tricks to do that. If you wanna use this kit, sometimes you have to twist your brain a little bit. The kit heavily depends on sprite masks (for shadow) & sprite pivots (for sorting). And while you are preparing your prefabs, you can have some hard time.
- Player Movement
- X, Y and FakeZ (for jump)
- Raycast based collision detection
- Slopes Handling
- Environment
- Static obstacles (like trees, walls with no roof)
- Dynamic obstacles (like boxes, short walls, player can jump on)
- Floating Platforms (player can jump on, player can't jump from under)
- Project Settings -> Time -> Fixed Timestamp = 0.01
- Add Layers (Obstacle)
- Add Tags (LevelBounds, JumpBlocker)