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[change] update PanResponder implementation
Fix #171
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/** | ||
* Copyright (c) 2016-present, Nicolas Gallagher. | ||
* Copyright (c) 2015-present, Facebook, Inc. | ||
* All rights reserved. | ||
* | ||
* This source code is licensed under the BSD-style license found in the | ||
* LICENSE file in the root directory of this source tree. | ||
* | ||
* @providesModule PanResponder | ||
* @noflow | ||
*/ | ||
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import TouchHistoryMath from '../../vendor/TouchHistoryMath'; | ||
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const currentCentroidXOfTouchesChangedAfter = | ||
TouchHistoryMath.currentCentroidXOfTouchesChangedAfter; | ||
const currentCentroidYOfTouchesChangedAfter = | ||
TouchHistoryMath.currentCentroidYOfTouchesChangedAfter; | ||
const previousCentroidXOfTouchesChangedAfter = | ||
TouchHistoryMath.previousCentroidXOfTouchesChangedAfter; | ||
const previousCentroidYOfTouchesChangedAfter = | ||
TouchHistoryMath.previousCentroidYOfTouchesChangedAfter; | ||
const currentCentroidX = TouchHistoryMath.currentCentroidX; | ||
const currentCentroidY = TouchHistoryMath.currentCentroidY; | ||
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/** | ||
* `PanResponder` reconciles several touches into a single gesture. It makes | ||
* single-touch gestures resilient to extra touches, and can be used to | ||
* recognize simple multi-touch gestures. | ||
* | ||
* It provides a predictable wrapper of the responder handlers provided by the | ||
* [gesture responder system](docs/gesture-responder-system.html). | ||
* For each handler, it provides a new `gestureState` object alongside the | ||
* native event object: | ||
* | ||
* ``` | ||
* onPanResponderMove: (event, gestureState) => {} | ||
* ``` | ||
* | ||
* A native event is a synthetic touch event with the following form: | ||
* | ||
* - `nativeEvent` | ||
* + `changedTouches` - Array of all touch events that have changed since the last event | ||
* + `identifier` - The ID of the touch | ||
* + `locationX` - The X position of the touch, relative to the element | ||
* + `locationY` - The Y position of the touch, relative to the element | ||
* + `pageX` - The X position of the touch, relative to the root element | ||
* + `pageY` - The Y position of the touch, relative to the root element | ||
* + `target` - The node id of the element receiving the touch event | ||
* + `timestamp` - A time identifier for the touch, useful for velocity calculation | ||
* + `touches` - Array of all current touches on the screen | ||
* | ||
* A `gestureState` object has the following: | ||
* | ||
* - `stateID` - ID of the gestureState- persisted as long as there at least | ||
* one touch on screen | ||
* - `moveX` - the latest screen coordinates of the recently-moved touch | ||
* - `moveY` - the latest screen coordinates of the recently-moved touch | ||
* - `x0` - the screen coordinates of the responder grant | ||
* - `y0` - the screen coordinates of the responder grant | ||
* - `dx` - accumulated distance of the gesture since the touch started | ||
* - `dy` - accumulated distance of the gesture since the touch started | ||
* - `vx` - current velocity of the gesture | ||
* - `vy` - current velocity of the gesture | ||
* - `numberActiveTouches` - Number of touches currently on screen | ||
* | ||
* ### Basic Usage | ||
* | ||
* ``` | ||
* componentWillMount: function() { | ||
* this._panResponder = PanResponder.create({ | ||
* // Ask to be the responder: | ||
* onStartShouldSetPanResponder: (evt, gestureState) => true, | ||
* onStartShouldSetPanResponderCapture: (evt, gestureState) => true, | ||
* onMoveShouldSetPanResponder: (evt, gestureState) => true, | ||
* onMoveShouldSetPanResponderCapture: (evt, gestureState) => true, | ||
* | ||
* onPanResponderGrant: (evt, gestureState) => { | ||
* // The guesture has started. Show visual feedback so the user knows | ||
* // what is happening! | ||
* | ||
* // gestureState.{x,y}0 will be set to zero now | ||
* }, | ||
* onPanResponderMove: (evt, gestureState) => { | ||
* // The most recent move distance is gestureState.move{X,Y} | ||
* | ||
* // The accumulated gesture distance since becoming responder is | ||
* // gestureState.d{x,y} | ||
* }, | ||
* onPanResponderTerminationRequest: (evt, gestureState) => true, | ||
* onPanResponderRelease: (evt, gestureState) => { | ||
* // The user has released all touches while this view is the | ||
* // responder. This typically means a gesture has succeeded | ||
* }, | ||
* onPanResponderTerminate: (evt, gestureState) => { | ||
* // Another component has become the responder, so this gesture | ||
* // should be cancelled | ||
* }, | ||
* onShouldBlockNativeResponder: (evt, gestureState) => { | ||
* // Returns whether this component should block native components from becoming the JS | ||
* // responder. Returns true by default. Is currently only supported on android. | ||
* return true; | ||
* }, | ||
* }); | ||
* }, | ||
* | ||
* render: function() { | ||
* return ( | ||
* <View {...this._panResponder.panHandlers} /> | ||
* ); | ||
* }, | ||
* | ||
* ``` | ||
* | ||
* ### Working Example | ||
* | ||
* To see it in action, try the | ||
* [PanResponder example in UIExplorer](https://github.com/facebook/react-native/blob/master/Examples/UIExplorer/PanResponderExample.js) | ||
*/ | ||
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const PanResponder = { | ||
/** | ||
* | ||
* A graphical explanation of the touch data flow: | ||
* | ||
* +----------------------------+ +--------------------------------+ | ||
* | ResponderTouchHistoryStore | |TouchHistoryMath | | ||
* +----------------------------+ +----------+---------------------+ | ||
* |Global store of touchHistory| |Allocation-less math util | | ||
* |including activeness, start | |on touch history (centroids | | ||
* |position, prev/cur position.| |and multitouch movement etc) | | ||
* | | | | | ||
* +----^-----------------------+ +----^---------------------------+ | ||
* | | | ||
* | (records relevant history | | ||
* | of touches relevant for | | ||
* | implementing higher level | | ||
* | gestures) | | ||
* | | | ||
* +----+-----------------------+ +----|---------------------------+ | ||
* | ResponderEventPlugin | | | Your App/Component | | ||
* +----------------------------+ +----|---------------------------+ | ||
* |Negotiates which view gets | Low level | | High level | | ||
* |onResponderMove events. | events w/ | +-+-------+ events w/ | | ||
* |Also records history into | touchHistory| | Pan | multitouch + | | ||
* |ResponderTouchHistoryStore. +---------------->Responder+-----> accumulative| | ||
* +----------------------------+ attached to | | | distance and | | ||
* each event | +---------+ velocity. | | ||
* | | | ||
* | | | ||
* +--------------------------------+ | ||
* | ||
* | ||
* | ||
* Gesture that calculates cumulative movement over time in a way that just | ||
* "does the right thing" for multiple touches. The "right thing" is very | ||
* nuanced. When moving two touches in opposite directions, the cumulative | ||
* distance is zero in each dimension. When two touches move in parallel five | ||
* pixels in the same direction, the cumulative distance is five, not ten. If | ||
* two touches start, one moves five in a direction, then stops and the other | ||
* touch moves fives in the same direction, the cumulative distance is ten. | ||
* | ||
* This logic requires a kind of processing of time "clusters" of touch events | ||
* so that two touch moves that essentially occur in parallel but move every | ||
* other frame respectively, are considered part of the same movement. | ||
* | ||
* Explanation of some of the non-obvious fields: | ||
* | ||
* - moveX/moveY: If no move event has been observed, then `(moveX, moveY)` is | ||
* invalid. If a move event has been observed, `(moveX, moveY)` is the | ||
* centroid of the most recently moved "cluster" of active touches. | ||
* (Currently all move have the same timeStamp, but later we should add some | ||
* threshold for what is considered to be "moving"). If a palm is | ||
* accidentally counted as a touch, but a finger is moving greatly, the palm | ||
* will move slightly, but we only want to count the single moving touch. | ||
* - x0/y0: Centroid location (non-cumulative) at the time of becoming | ||
* responder. | ||
* - dx/dy: Cumulative touch distance - not the same thing as sum of each touch | ||
* distance. Accounts for touch moves that are clustered together in time, | ||
* moving the same direction. Only valid when currently responder (otherwise, | ||
* it only represents the drag distance below the threshold). | ||
* - vx/vy: Velocity. | ||
*/ | ||
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_initializeGestureState: function(gestureState) { | ||
gestureState.moveX = 0; | ||
gestureState.moveY = 0; | ||
gestureState.x0 = 0; | ||
gestureState.y0 = 0; | ||
gestureState.dx = 0; | ||
gestureState.dy = 0; | ||
gestureState.vx = 0; | ||
gestureState.vy = 0; | ||
gestureState.numberActiveTouches = 0; | ||
// All `gestureState` accounts for timeStamps up until: | ||
gestureState._accountsForMovesUpTo = 0; | ||
}, | ||
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/** | ||
* This is nuanced and is necessary. It is incorrect to continuously take all | ||
* active *and* recently moved touches, find the centroid, and track how that | ||
* result changes over time. Instead, we must take all recently moved | ||
* touches, and calculate how the centroid has changed just for those | ||
* recently moved touches, and append that change to an accumulator. This is | ||
* to (at least) handle the case where the user is moving three fingers, and | ||
* then one of the fingers stops but the other two continue. | ||
* | ||
* This is very different than taking all of the recently moved touches and | ||
* storing their centroid as `dx/dy`. For correctness, we must *accumulate | ||
* changes* in the centroid of recently moved touches. | ||
* | ||
* There is also some nuance with how we handle multiple moved touches in a | ||
* single event. With the way `ReactNativeEventEmitter` dispatches touches as | ||
* individual events, multiple touches generate two 'move' events, each of | ||
* them triggering `onResponderMove`. But with the way `PanResponder` works, | ||
* all of the gesture inference is performed on the first dispatch, since it | ||
* looks at all of the touches (even the ones for which there hasn't been a | ||
* native dispatch yet). Therefore, `PanResponder` does not call | ||
* `onResponderMove` passed the first dispatch. This diverges from the | ||
* typical responder callback pattern (without using `PanResponder`), but | ||
* avoids more dispatches than necessary. | ||
*/ | ||
_updateGestureStateOnMove: function(gestureState, touchHistory) { | ||
gestureState.numberActiveTouches = touchHistory.numberActiveTouches; | ||
gestureState.moveX = currentCentroidXOfTouchesChangedAfter( | ||
touchHistory, | ||
gestureState._accountsForMovesUpTo | ||
); | ||
gestureState.moveY = currentCentroidYOfTouchesChangedAfter( | ||
touchHistory, | ||
gestureState._accountsForMovesUpTo | ||
); | ||
const movedAfter = gestureState._accountsForMovesUpTo; | ||
const prevX = previousCentroidXOfTouchesChangedAfter(touchHistory, movedAfter); | ||
const x = currentCentroidXOfTouchesChangedAfter(touchHistory, movedAfter); | ||
const prevY = previousCentroidYOfTouchesChangedAfter(touchHistory, movedAfter); | ||
const y = currentCentroidYOfTouchesChangedAfter(touchHistory, movedAfter); | ||
const nextDX = gestureState.dx + (x - prevX); | ||
const nextDY = gestureState.dy + (y - prevY); | ||
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// TODO: This must be filtered intelligently. | ||
const dt = touchHistory.mostRecentTimeStamp - gestureState._accountsForMovesUpTo; | ||
gestureState.vx = (nextDX - gestureState.dx) / dt; | ||
gestureState.vy = (nextDY - gestureState.dy) / dt; | ||
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gestureState.dx = nextDX; | ||
gestureState.dy = nextDY; | ||
gestureState._accountsForMovesUpTo = touchHistory.mostRecentTimeStamp; | ||
}, | ||
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/** | ||
* @param {object} config Enhanced versions of all of the responder callbacks | ||
* that provide not only the typical `ResponderSyntheticEvent`, but also the | ||
* `PanResponder` gesture state. Simply replace the word `Responder` with | ||
* `PanResponder` in each of the typical `onResponder*` callbacks. For | ||
* example, the `config` object would look like: | ||
* | ||
* - `onMoveShouldSetPanResponder: (e, gestureState) => {...}` | ||
* - `onMoveShouldSetPanResponderCapture: (e, gestureState) => {...}` | ||
* - `onStartShouldSetPanResponder: (e, gestureState) => {...}` | ||
* - `onStartShouldSetPanResponderCapture: (e, gestureState) => {...}` | ||
* - `onPanResponderReject: (e, gestureState) => {...}` | ||
* - `onPanResponderGrant: (e, gestureState) => {...}` | ||
* - `onPanResponderStart: (e, gestureState) => {...}` | ||
* - `onPanResponderEnd: (e, gestureState) => {...}` | ||
* - `onPanResponderRelease: (e, gestureState) => {...}` | ||
* - `onPanResponderMove: (e, gestureState) => {...}` | ||
* - `onPanResponderTerminate: (e, gestureState) => {...}` | ||
* - `onPanResponderTerminationRequest: (e, gestureState) => {...}` | ||
* - `onShouldBlockNativeResponder: (e, gestureState) => {...}` | ||
* | ||
* In general, for events that have capture equivalents, we update the | ||
* gestureState once in the capture phase and can use it in the bubble phase | ||
* as well. | ||
* | ||
* Be careful with onStartShould* callbacks. They only reflect updated | ||
* `gestureState` for start/end events that bubble/capture to the Node. | ||
* Once the node is the responder, you can rely on every start/end event | ||
* being processed by the gesture and `gestureState` being updated | ||
* accordingly. (numberActiveTouches) may not be totally accurate unless you | ||
* are the responder. | ||
*/ | ||
create: function(config) { | ||
const gestureState = { | ||
// Useful for debugging | ||
stateID: Math.random() | ||
}; | ||
PanResponder._initializeGestureState(gestureState); | ||
const panHandlers = { | ||
onStartShouldSetResponder: function(e) { | ||
return config.onStartShouldSetPanResponder === undefined | ||
? false | ||
: config.onStartShouldSetPanResponder(e, gestureState); | ||
}, | ||
onMoveShouldSetResponder: function(e) { | ||
return config.onMoveShouldSetPanResponder === undefined | ||
? false | ||
: config.onMoveShouldSetPanResponder(e, gestureState); | ||
}, | ||
onStartShouldSetResponderCapture: function(e) { | ||
// TODO: Actually, we should reinitialize the state any time | ||
// touches.length increases from 0 active to > 0 active. | ||
if (e.nativeEvent.touches) { | ||
if (e.nativeEvent.touches.length === 1) { | ||
PanResponder._initializeGestureState(gestureState); | ||
} | ||
} else if ( | ||
e.nativeEvent.originalEvent && | ||
e.nativeEvent.originalEvent.type === 'mousedown' | ||
) { | ||
PanResponder._initializeGestureState(gestureState); | ||
} | ||
gestureState.numberActiveTouches = e.touchHistory.numberActiveTouches; | ||
return config.onStartShouldSetPanResponderCapture !== undefined | ||
? config.onStartShouldSetPanResponderCapture(e, gestureState) | ||
: false; | ||
}, | ||
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onMoveShouldSetResponderCapture: function(e) { | ||
const touchHistory = e.touchHistory; | ||
// Responder system incorrectly dispatches should* to current responder | ||
// Filter out any touch moves past the first one - we would have | ||
// already processed multi-touch geometry during the first event. | ||
if (gestureState._accountsForMovesUpTo === touchHistory.mostRecentTimeStamp) { | ||
return false; | ||
} | ||
PanResponder._updateGestureStateOnMove(gestureState, touchHistory); | ||
return config.onMoveShouldSetPanResponderCapture | ||
? config.onMoveShouldSetPanResponderCapture(e, gestureState) | ||
: false; | ||
}, | ||
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onResponderGrant: function(e) { | ||
gestureState.x0 = currentCentroidX(e.touchHistory); | ||
gestureState.y0 = currentCentroidY(e.touchHistory); | ||
gestureState.dx = 0; | ||
gestureState.dy = 0; | ||
config.onPanResponderGrant && config.onPanResponderGrant(e, gestureState); | ||
// TODO: t7467124 investigate if this can be removed | ||
return config.onShouldBlockNativeResponder === undefined | ||
? true | ||
: config.onShouldBlockNativeResponder(); | ||
}, | ||
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onResponderReject: function(e) { | ||
config.onPanResponderReject && config.onPanResponderReject(e, gestureState); | ||
}, | ||
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onResponderRelease: function(e) { | ||
config.onPanResponderRelease && config.onPanResponderRelease(e, gestureState); | ||
PanResponder._initializeGestureState(gestureState); | ||
}, | ||
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onResponderStart: function(e) { | ||
const touchHistory = e.touchHistory; | ||
gestureState.numberActiveTouches = touchHistory.numberActiveTouches; | ||
config.onPanResponderStart && config.onPanResponderStart(e, gestureState); | ||
}, | ||
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onResponderMove: function(e) { | ||
const touchHistory = e.touchHistory; | ||
// Guard against the dispatch of two touch moves when there are two | ||
// simultaneously changed touches. | ||
if (gestureState._accountsForMovesUpTo === touchHistory.mostRecentTimeStamp) { | ||
return; | ||
} | ||
// Filter out any touch moves past the first one - we would have | ||
// already processed multi-touch geometry during the first event. | ||
PanResponder._updateGestureStateOnMove(gestureState, touchHistory); | ||
config.onPanResponderMove && config.onPanResponderMove(e, gestureState); | ||
}, | ||
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onResponderEnd: function(e) { | ||
const touchHistory = e.touchHistory; | ||
gestureState.numberActiveTouches = touchHistory.numberActiveTouches; | ||
config.onPanResponderEnd && config.onPanResponderEnd(e, gestureState); | ||
}, | ||
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onResponderTerminate: function(e) { | ||
config.onPanResponderTerminate && config.onPanResponderTerminate(e, gestureState); | ||
PanResponder._initializeGestureState(gestureState); | ||
}, | ||
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onResponderTerminationRequest: function(e) { | ||
return config.onPanResponderTerminationRequest === undefined | ||
? true | ||
: config.onPanResponderTerminationRequest(e, gestureState); | ||
} | ||
}; | ||
return { panHandlers: panHandlers }; | ||
} | ||
}; | ||
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import PanResponder from '../../vendor/PanResponder'; | ||
export default PanResponder; |
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facebook/react-native@71006f74cdafdae7212c8a10603fb972c6ee338c |
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