The toolset for creating games for OpenDiablo2
In the root folder, run go get -d
to pull down all dependencies.
To run the project, run go run .
from the root folder.
Reboot after doing this to ensure environment variables are configured properly.
TBD
TBD
GCC is required and can be installed with Chocolatey by executing the following command:
choco install mingw
The toolset will be used to develop games for OpenDiablo 2 (including the Diablo2 project, which will also be built in this).
Projects will simply consist of a collectin of MPQs in a folder. On startup, the toolset will have a tree of files in a project navigator window that will allow you to select files inside of a specific MPQ. Optionally you can view all MPQs in a 'combined' mode which will list the entire structure of all MPQs combined.
When double-clicking on a file, a corresponding editor will pop up for that file, allowing you to view/modify that data (on supported formats). You will also be able to create new MPQs as well.
In addition to the formats already in Diablo2, several new formats will be created to allow the creation of screens, quests, gameplay elements, NPC interactions, etc. This can be used to create completely new games, and will also be used to port Diablo2/LOD to the engine.
The following is a list of file formats that have been created for this engine.
These files are OpenDiablo2 scripts that can be interpreted by the engine. The syntax is currently not defined, but will be some form of basic interpreter syntax, like the following:
FUNC OnMenuExit
SETSCENE /Path/To/NewScene
ENDFUNC
FUNC OnItemPickup Source:ITEM
GIVEITEM Source, 1
PLAYSOUND /Path/To/Sound.wav NOREPEAT
ENDFUNC
This file will define scenes, including buttons, menus, actions, etc.
File specification TBD.