All models should work as long as they are in .glb
or .vrm
format. .gltf
has not been tested but might work. .scn
files created with Godot should all import correctly as well.
The project status is tracked via a public GitHub project here.
- spacebar - Calibrate your model. Useful when your camera is not directly in front of you
- escape - Show/hide the UI
Regular releases are available under Releases.
Nightly releases for all supported operating systems are available via GitHub actions.
- Download the latest release
- Unzip all files into a directory (do not move any of the files)
- Run the
.exe
- Start the facetracker from within the application
- Ensure that Flathub is enabled on your system
- Using a graphical interface that supports Flatpak, search for "virtual puppet project"
- Alternatively, you can use
flatpak install vpuppr
to list any apps that have the same string
- VPupPr will be available under the name
com.github.virtual_puppet_project.vpuppr
- For the latest (alpha, beta) builds of VPupPr, you can download them from Flathub Beta
- Alternatively, you can use
- Hit the install button and run it just like any other app!
vpuppr is available on the GURU overlay for Gentoo.
- Add the GURU overlay with either eselect-repository or layman
- Sync and emerge vpuppr as normal
- Download the latest release
- Unzip all files into a directory (do not move any of the files)
- Run the binary
- Start the facetracker from within the application
- Clone or download this repository at the appropriate tag (or
master
for the latest commit)- This repository uses git submodules, so the
--recurse-submodules
flag will need to be passed in order to clone the submodules as well
- This repository uses git submodules, so the
- Download a precompiled Godot editor binary from the virtual-puppet-project's Godot fork
- If you would rather compile the engine yourself, please see the repo wiki page
- Download a precompiled Godot release template from the same repository in step 2
- Run
python3 scripts/setup_extensions.py --setup
to setup extensions - Run the custom Godot editor and open your local copy of
vpuppr
with the editor - Follow the Godot instructions for exporting a project and use the custom templates downloaded from step 3 instead of the default templates
- Next to your resulting binary, copy the
resources
folder next to it. Theresources
folder is read at runtime
- V-Sekai team for their help with
.vrm
importing - emilianavt for their OpenSeeFaceSample