Releases: nathanhoad/godot_input_helper
Releases · nathanhoad/godot_input_helper
v4.4.0 for Godot 4.2
What's Changed
New Stuff
- Detect mouse motion as device change by @nathanhoad in #41
Fixes
- Fix unexpected behavior on replace_joypad_input_at_index by @moraguma in #37
- Fix float issue on JoypadMotion at serialization by @am4sten in #38
- Fix C# input serializing by @nathanhoad in #40
New Contributors
Full Changelog: v4.3.3...v4.4.0
v4.3.3 for Godot 4
What's Changed
Fixes
- Emit did_change signal when setting from empty by @nathanhoad in #35
Full Changelog: v4.3.2...v4.3.3
v4.3.2 for Godot 4
v4.3.1 for Godot 4
What's Changed
Fixes
- Include mouse input in device detection by @nathanhoad in #30
Full Changelog: v4.3.0...v4.3.1
v4.3.0 for Godot 4
What's Changed
New Stuff
- Allow joypad motion to be serialized by @nathanhoad in #27
Other Changes
- Add a test suite for input management by @nathanhoad in #28
Full Changelog: v4.2.2...v4.3.0
v4.2.2 for Godot 4
What's Changed
Fixes
- Fix labels for non-QWERTY keyboard layouts by @Exerionius in #25
Full Changelog: v4.2.1...v4.2.2
v4.2.1 for Godot 4
v4.2.0 for Godot 4
What's Changed
New Stuff
- Add support for C# by @nathanhoad in #21
- Add methods for serializing/deserializing by @nathanhoad in #22
Full Changelog: v4.1.0...v4.2.0
v4.1.0 for Godot 4
What's Changed
New Stuff
- Allow all keys when updating keyboard inputs by @HexagonNico in #20
New Contributors
- @HexagonNico made their first contribution in #20
Full Changelog: v4.0.1...v4.1.0
v4.0.1 for Godot 4
What's Changed
Fixes
- Fixes a few small typing issues by @nathanhoad in #19
Full Changelog: v4.0.0...v4.0.1