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fix(editor): Fix the canvas node distance when automatically injectin…
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…g manual trigger (#5716)

fix(editor): Fix the canvas node distance when automatically adding manual trigger
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OlegIvaniv authored Mar 20, 2023
1 parent 6916628 commit cb2ba97
Showing 1 changed file with 4 additions and 2 deletions.
6 changes: 4 additions & 2 deletions packages/editor-ui/src/views/NodeView.vue
Original file line number Diff line number Diff line change
Expand Up @@ -1682,7 +1682,7 @@ export default mixins(
// If adding more than one node, offset the X position
mousePosition[0] -
NodeViewUtils.NODE_SIZE / 2 +
NodeViewUtils.NODE_SIZE * (index * 2),
NodeViewUtils.NODE_SIZE * (index * 2 + NodeViewUtils.GRID_SIZE),
mousePosition[1] - NodeViewUtils.NODE_SIZE / 2,
] as XYPosition,
dragAndDrop: true,
Expand Down Expand Up @@ -3794,7 +3794,9 @@ export default mixins(
// Position the added node to the right side of the previously added one
lastAddedNode.position = [
previouslyAddedNode.position[0] + NodeViewUtils.NODE_SIZE * 2,
previouslyAddedNode.position[0] +
NodeViewUtils.NODE_SIZE * 2 +
NodeViewUtils.GRID_SIZE,
previouslyAddedNode.position[1],
];
actionWatcher();
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