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Explain how to make a universal binary 2 from CMake. Explain how to make an icns (application icon) file. Minor rewording, add some commas. Closes wxWidgets#24672.
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@@ -7,12 +7,12 @@ wxWidgets can be compiled using Apple's Cocoa toolkit. | |
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Most OS X developers should start by downloading and installing Xcode | ||
from the App Store. It is a free IDE from Apple that provides | ||
all of the tools you need for working with wxWidgets. | ||
all the tools you need for working with wxWidgets. | ||
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After Xcode is installed, download `wxWidgets-{version}.tar.bz2` and then | ||
double-click on it to unpack it to create a wxWidgets directory. | ||
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Next use Terminal (under Applications, Utilities, Terminal) to access a command | ||
Next, use Terminal (under Applications, Utilities, Terminal) to access a command | ||
prompt. Use `cd` to change directories to your wxWidgets directory and execute | ||
the following sets of commands from the wxWidgets directory. | ||
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@@ -21,7 +21,7 @@ the following sets of commands from the wxWidgets directory. | |
../configure --enable-debug | ||
make | ||
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It is recommended to use `-jN` option with the last command, where `N` is a | ||
It is recommended to use the `-jN` option with the last command, where `N` is a | ||
number of the processors in your system (which can be checked using `sysctl -n | ||
hw.ncpu` command if you are not sure), as this will dramatically speed up the | ||
build on modern systems. So in practice you should use a command like this: | ||
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@@ -31,7 +31,7 @@ build on modern systems. So in practice you should use a command like this: | |
(but don't use it unless you actually have 8 CPUs and enough memory for that | ||
many parallel compiler invocations). | ||
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You may also prefer to add `-s` option to avoid normal output from make and/or | ||
You may also prefer to add the `-s` option to avoid normal output from make and/or | ||
redirect it you to a log file for further inspection. | ||
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You should build at least the smallest possible wxWidgets sample to verify that | ||
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@@ -47,49 +47,72 @@ If you'd like to, you can also build all the other samples and demos | |
cd samples; make;cd .. | ||
cd demos; make;cd .. | ||
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If you use CMake, please see @ref overview_cmake for | ||
building wxWidgets using it. | ||
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Advanced topics {#osx_advanced} | ||
=============== | ||
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Building library for distribution | ||
--------------------------------- | ||
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When building library for the distribution with your application, you shouldn't | ||
use `--enable-debug` option above but you may want to use `--disable-sys-libs` | ||
option to ensure that it has no dependencies on the other libraries available | ||
on the current system as they might not be present on all systems where the | ||
application is used. | ||
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It is also often desirable to build the final version of the application as | ||
"universal binary", i.e. a combination of binaries for several different | ||
architectures. In this case, you should build wxWidgets as universal binary | ||
too, using `--enable-universal_binary` option. By default, this option enables | ||
building for the usually wanted set of architectures (currently ARM and Intel) | ||
When building the library for the distribution with your application, you shouldn't | ||
use the `--enable-debug` option above. You may, however, want to use the `--disable-sys-libs` | ||
option to ensure that it has no dependencies on your build system's other libraries | ||
that may not be present on all systems where the application is used. | ||
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It is also often desirable to build the final version of the application as a | ||
"universal binary" (i.e., a combination of binaries for several different | ||
architectures). In this case, you should build wxWidgets as a universal binary | ||
too, using the `--enable-universal_binary` option. By default, this option enables | ||
building for the usually wanted set of architectures (currently ARM and Intel), | ||
but you may override this by listing the architectures you want to use | ||
explicitly, separating them with commas. | ||
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Creating an application icon (icns) | ||
----------------------------------- | ||
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Assuming that your application icon is a PNG file named "app-logo.png" that | ||
has a 1024x1024 resolution, run the following from Terminal: | ||
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mkdir app-logo.iconset | ||
sips -z 16 16 app-logo.png --out app-logo.iconset/icon_16x16.png | ||
sips -z 32 32 app-logo.png --out app-logo.iconset/[email protected] | ||
sips -z 32 32 app-logo.png --out app-logo.iconset/icon_32x32.png | ||
sips -z 64 64 app-logo.png --out app-logo.iconset/[email protected] | ||
sips -z 128 128 app-logo.png --out app-logo.iconset/icon_128x128.png | ||
sips -z 256 256 app-logo.png --out app-logo.iconset/[email protected] | ||
sips -z 256 256 app-logo.png --out app-logo.iconset/icon_256x256.png | ||
sips -z 512 512 app-logo.png --out app-logo.iconset/[email protected] | ||
sips -z 512 512 app-logo.png --out app-logo.iconset/icon_512x512.png | ||
cp app-logo.png app-logo.iconset/[email protected] | ||
iconutil -c icns app-logo.iconset | ||
rm -R app-logo.iconset | ||
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This will produce a file named "app-logo.icns" that can be included in your | ||
Info.plist file to be used as the application icon. | ||
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Installing library {#osx_install} | ||
------------------ | ||
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It is rarely desirable to install non-Apple software into system directories, | ||
so the recommended way of using wxWidgets under macOS is to skip the `make | ||
install` step and simply use the full path to `wx-config` under the build | ||
directory when building application using the library. | ||
directory when building an application using the library. | ||
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If you want to install the library into the system directories you'll need | ||
to do this as root. The accepted way of running commands as root is to | ||
use the built-in sudo mechanism. First of all, you must be using an | ||
account marked as a "Computer Administrator". Then | ||
If you want to install the library into the system directories, you'll need | ||
to do this as root. The accepted way of running commands as root is to | ||
use the built-in `sudo` mechanism. First of all, you must be using an | ||
account marked as a "Computer Administrator". Then | ||
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sudo make install | ||
type \<YOUR OWN PASSWORD\> | ||
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Distributing applications using wxWidgets | ||
----------------------------------------- | ||
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If you build wxWidgets as static libraries, i.e. pass `--disable-shared` option | ||
to configure, you don't need to do anything special to distribute them, as all | ||
If you build wxWidgets as static libraries (i.e., pass `--disable-shared` option | ||
to configure), you don't need to do anything special to distribute them, as all | ||
the required code is linked into your application itself. When using shared | ||
libraries (which is the default), you need to copy the libraries into your | ||
application bundle and change their paths using `install_name_tool` so that | ||
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@@ -102,8 +125,8 @@ You can use the project in build/osx/wxcocoa.xcodeproj to build the Cocoa | |
version of wxWidgets (wxOSX/Cocoa). There are also sample | ||
projects supplied with the minimal sample. | ||
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Notice that the command line build above builds not just the library itself but | ||
also wxrc tool which doesn't have its own Xcode project. If you need this tool, | ||
Notice that the command lines above build not just the library itself but | ||
also the wxrc tool which doesn't have its own Xcode project. If you need this tool, | ||
the simplest possibility is to build it from the command line after installing | ||
the libraries using commands like this: | ||
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