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Code Optimization #6

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murfalo opened this issue Jul 5, 2016 · 1 comment
Closed

Code Optimization #6

murfalo opened this issue Jul 5, 2016 · 1 comment
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@murfalo
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murfalo commented Jul 5, 2016

Once everything else is looking good, go through, profile, optimize bottleneck, repeat until satisfied

@murfalo murfalo self-assigned this Jul 5, 2016
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murfalo commented Jul 10, 2016

Probably a good choice: Create a function loadValues() that takes an array of specifiers to load to prevent unnecessarily initializing a string stream and loading in player data every time a value needs to be loaded

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