PickPocket is an Atom package for grabbing existing art assets from a collection and copying them into your current project. A file manager for game prototyping.
(previous non-dock version:)
- Install the package (Atom -> preferences -> install -> "pickpocket")
- Launch PickPocket with
ctrl-alt-p
(pickpocket:toggle
). - Select image (and rename it if you want) then hit
import
.
The image is copied & renamed to the currently selected directory in your project. However, the assets you can choose are just a few examples (from <plugin root>/example
) to get you started. You need to bring your own!
- Dump a bunch of image assets in a directory somewhere, and put this location in
settings
.
If you select import + open
, the local copy will be opened in your image editor (aseprite
by default: change this in settings
). When you import an image, the local path is also copied to the clipboard as a string - so you can paste it into your code.
The project
tab will show images already in your local project. You can open
them in the current editor, or rename them to save-as a new duplicate image. You can also apply some effects with the effects
button.
Select either a project
or pocket
image and hit effects
. This turns on effects mode where you can modify it before importing.
Currently there are a few effects you can apply: Flip x and y, rotate 90 degrees as well as some color effects (hue rotate, saturation, contrast, brightness). More to come.
Note: the effects are applied using HTML5 canvas, and the saved files will (for now) only be PNG files.
Here's some things I'm thinking about. Let me know if you have any suggestions for features you'd like to see.