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DotNetPluginCS - A .NET Framework plugin template for x86dbg

This project provides a foundation for developing plugins for x64dbg in C#, on the .NET platform. (.NET means the "classic", Windows-only .NET Framework in this case.)

On top of defining essential native bindings which are necessary to interact with the debugger host, it also provides a straightforward project structure and an ergonomic wrapper API over the aforementioned low-level bindings.

The template is architected so that it can speed up test-change-test development cycles greatly. At development time, whenever you need to make a change during testing, you'll only have to rebuild your plugin and it will be reloaded automatically into the host.

Prerequisites

To build the project, you'll minimally need

However, probably you'd just have an easier time with the full Visual Studio IDE (2019 v16.7 or later, Community edition is sufficient) since that includes all of the required components. Other IDEs which support C# 9 might also do but it's not tested.

Getting Started

  1. Fork the project and create a local copy (git clone <fork-url>).
  2. Open Directory.Build.props and change the PluginName and PluginAssemblyName properties to your liking.
  3. The actual implementation of the plugin logic resides in the DotNetPlugin.Impl project. (Usually you won’t need to touch the other ones.) So, open DotNetPlugin.Impl/Plugin.cs, which is the entry point to your code. You find some further information there.
  4. You can quickly start to implement your ideas by examining the samples to be found in the following files:
    • Plugin.Commands.cs - Here you can define custom commands using the Command attribute. Methods marked with this attribute will be automatically discovered (using reflection) and registered. (Both static and instance methods are allowed as handlers, they just need to have the right signature. Return type can be void, in which case the command will always report success.)
    • Plugin.EventCallbacks.cs - Here you can register callbacks to get notified of debugger events. Use the EventCallback attribute to make them automatically registered, just like in the case of commands. Further remarks: pay close attention to the method signature. The parameter type must match the event type specified in the attribute, otherwise it won't work. You can look up this mapping e.g. in the plugin SDK definition. Also keep in mind this warning from the docs:

      In general AVOID time-consuming operations inside callbacks, do these in separate threads.

    • Plugin.ExpressionFunction.cs - Here you can define expression functions using the ExpressionFunction attribute. Works in the same way as commands. The return type, however, must always be nuint (UIntPtr).
    • Plugin.Menus.cs - In the SetupMenu method you can register menu items and sub-menus via a fluent-like API to extend the various menus of the host.

Development

After implementing something useful, you can test your plugin like this:

  1. Build the DotNetPlugin.Impl project (or the whole solution - the end result should be the same) in Debug configuration.
  2. In the root directory of the project a folder named bin will be created. Locate the .dp32/.dp64 file (depending on the target CPU architecture of the build). Copy that file together with DotNetPlugin.RemotingHelper.dll to the corresponding plugins directory of x64dbg.
  3. Run the debugger.
  4. Test your plugin.
  5. Modify the plugin if needed and rebuild it. At this point it will be automatically reloaded, so goto 4 until you're satisfied.

Release

When you decide that the plugin is ready for use, you can create a performance-optimized version of it. So, change the build configuration to Release and build it. Now you'll only need the single .dp32/.dp64 file.

Samples

  • tracecalls by adams85 - An attempt on implementing WinDbg's wt command (or at least something similar to that) for x64dbg.

Project Status

The wiring-up to the host is pretty much complete now and it's wrapped in a more ergonomic API (though the low-level APIs are also available if needed).

However, many functions exposed by the host (especially, C++ APIs) are still missing. Currently there's no plan to add bindings for these to make them available out of the box. Plugin writers can add them manually as needed. Pushing such changes back upstream would be greatly appreciated.

As an alternative, you can use the more complete bindings of the DotX64Dbg, another .NET plugin project. This one runs on .NET Core and uses a different approach but the bindings defined there (using C++/CLI) can be used with this solution too. A proof of concept for this can be found here.

Happy coding & debugging!

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