add bubbling and propagation of events throughout Object3D tree #8368
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As proposed on issue #8365, this pull-request enhances event handling on Object3D trees.
It handles
bubbles
event attribute and addsstopPropagation()
method, only for events triggered fromObject3D
instances - this feature doesn't make sense for other kind of objects such asMaterial
,Texture
, etc, AFAIK.There's a simple test case for this on
test/unit/core/Object3D.js
.It would be great to use the native
Event
/CustomEvent
for this feature in the future - which might break existing applications though.Feedback are welcome!
Thanks