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TSL: Add texture_depth_multisampled_2d for wgslFn #30082

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merged 9 commits into from
Dec 11, 2024
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@sunag sunag commented Dec 10, 2024

@sunag sunag changed the title Dev depth rev TSL: Add next() Dec 10, 2024
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📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 339.21
79.01
339.21
79.01
+0 B
+0 B
WebGPU 485.91
134.87
485.96
134.87
+49 B
+0 B
WebGPU Nodes 485.38
134.77
485.43
134.77
+49 B
-1 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 465.1
112.06
465.1
112.06
+0 B
+0 B
WebGPU 555.02
150.3
555.07
150.31
+45 B
+4 B
WebGPU Nodes 510.87
140.01
510.92
140.02
+45 B
+4 B

src/nodes/core/NextNode.js Fixed Show fixed Hide fixed
@sunag sunag added this to the r172 milestone Dec 10, 2024
@sunag sunag marked this pull request as ready for review December 10, 2024 03:53
@sunag sunag changed the title TSL: Add next() TSL: Add 'texture_depth_multisampled_2d' for wgslFn Dec 11, 2024
@sunag sunag changed the title TSL: Add 'texture_depth_multisampled_2d' for wgslFn TSL: Add texture_depth_multisampled_2d for wgslFn Dec 11, 2024
@sunag sunag merged commit 80b7991 into mrdoob:dev Dec 11, 2024
12 checks passed
@sunag sunag deleted the dev-depth-rev branch December 11, 2024 17:39
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Successfully merging this pull request may close these issues.

Depth textures are consistently read as 0 in compute shaders
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