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LineMaterial: fix segment clipping with reverse depth #29537

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10 changes: 9 additions & 1 deletion examples/jsm/lines/LineMaterial.js
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,15 @@ ShaderLib[ 'line' ] = {
// conservative estimate of the near plane
float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column
float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column
float nearEstimate = - 0.5 * b / a;

#ifdef USE_REVERSEDEPTHBUF
// - 0.5 * ( - far * near ) / ( far - near )
float nearEstimate = - 0.5 * b;
#else
// - 0.5 * ( ( - 2 * far * near ) / ( far - near ) ) / ( - ( far + near ) / ( far - near ) )
// ( - far * near ) / ( far + near )
float nearEstimate = - 0.5 * b / a;
#endif

float alpha = ( nearEstimate - start.z ) / ( end.z - start.z );

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