WebGPURenderer: Improve performances for trackTimestamp in WebGPU #28741
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Description
This PR fixes 2 performances issue in the
trackTimestamp
feature in the WebGPU Backend. It Reuses the buffer each frame and do not stack the query if one is already trying to get resolved.By skipping timestamp queries when a previous one is still resolving, we may miss some frame data (visible as small spikes in the GPU monitor). However, this prevents potential stalls in the rendering pipeline caused by accumulating unresolved async operations.
This tradeoff ensures smoother overall performance, especially in complex scenes where the overhead of constant timestamp querying could significantly impact frame rates and so make meaningless the trackTimestamp feature.
It was especially noticeable on complex simulations with multiple compute shaders in the pipeline. For example:
Before PR:
After PR:
This contribution is funded by Utsubo