WebGPURenderer: Add missing Z axis to viewportCoordinate #28041
Merged
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Description
Currently, it is not possible to manipulate a non-logarithmic custom depth through depthNode because
gl_FragCoord.z
is not exposed.In a typical custom depth setup, you would usually execute something like
gl_FragDepth = gl_FragCoord.z
.This PR introduces the Z axis and makes it accessible via
viewportCoordinate.z
on both WebGPU and WebGL backends.This contribution is funded by Utsubo