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WebGLRenderer: Change scissor, viewport functions to use "round" instead of "floor" #27703
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In at least six other instances in the code,
floor()
is still used when applyingpixelRatio
. Was this an oversight, or was this intentional?/ping @Mugen87
/ping @gkjohnson
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To me that is an oversight. When looking at the code, the usage in
setRenderTarget()
should be updated toround()
as well.three.js/src/renderers/WebGLRenderer.js
Lines 2286 to 2287 in 0bc990f
Not sure about
getDrawingBufferSize()
though.three.js/src/renderers/WebGLRenderer.js
Line 412 in 0bc990f
Depending on how we decide, the code in
examples/jsm/renderers/common/Renderer.js
should be updated accordingly.