BatchedMesh: Add fallback for when the multi draw extension is not supported #27178
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Related issue: #22376, #27111, #27170
Description
Adds fallback for rendering BatchedMesh when multi draw is not supported by calling "drawArrays" multiple times in a tight loop. From testing even when the multi_draw extension is not used we still get some performance benefits since we don't have to change material uniforms for individual objects.
cc @RenaudRohlinger