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BatchedMesh: Change visibility to use a zero-scale matrix #27043

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merged 1 commit into from
Oct 24, 2023

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@gkjohnson gkjohnson commented Oct 24, 2023

Related issue: #25059, #22376

Description

BatchedMesh was using a matrix full of zeros to "hide" a geometry - but when multiplying a homogenous vector 4 position by this matrix you get a 0 in the w component which isn't correct for a position coordinate. This PR changes the hidden-visibility matrix to use a 1 in the final field to ensure the w remains untouched.

cc @takahirox

@gkjohnson gkjohnson requested a review from takahirox October 24, 2023 12:06
@gkjohnson gkjohnson added this to the r158 milestone Oct 24, 2023
@Mugen87 Mugen87 merged commit 5d04c8e into mrdoob:dev Oct 24, 2023
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@gkjohnson gkjohnson deleted the batched-mesh-matrix branch October 24, 2023 12:12
CITIZENDOT pushed a commit to CITIZENDOT/three.js that referenced this pull request Oct 25, 2023
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2 participants