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Docs: Clean up. #25220

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Jan 2, 2023
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20 changes: 10 additions & 10 deletions docs/api/en/core/GLBufferAttribute.html
Original file line number Diff line number Diff line change
Expand Up @@ -56,6 +56,11 @@ <h3>[property:Integer count]</h3>
The expected number of vertices in VBO.
</p>

<h3>[property:Boolean isGLBufferAttribute]</h3>
<p>
Read-only. Always `true`.
</p>

<h3>[property:Integer itemSize]</h3>
<p>
How many values make up each item (vertex).
Expand All @@ -69,6 +74,11 @@ <h3>[property:Integer elementSize]</h3>
See above (constructor) for a list of known type sizes.
</p>

<h3>[property:String name]</h3>
<p>
Optional name for this attribute instance. Default is an empty string.
</p>

<h3>[property:GLenum type]</h3>
<p>
A [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants#Data_types WebGL Data Type]
Expand All @@ -79,16 +89,6 @@ <h3>[property:GLenum type]</h3>
using the `setType` method.
</p>

<h3>[property:Boolean isGLBufferAttribute]</h3>
<p>
Read-only. Always `true`.
</p>

<h3>[property:String name]</h3>
<p>
Optional name for this attribute instance. Default is an empty string.
</p>

<h2>Methods</h2>

<h3>[method:this setBuffer]( buffer ) </h3>
Expand Down
15 changes: 10 additions & 5 deletions docs/api/it/core/GLBufferAttribute.html
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,11 @@ <h3>[property:Integer count]</h3>
Il numero previsto di vertici in VBO.
</p>

<h3>[property:Boolean isGLBufferAttribute]</h3>
<p>
Solo lettura. Sempre `true`.
</p>

<h3>[property:Integer itemSize]</h3>
<p>
Quanti valori compongono ogni elemento (vertice).
Expand All @@ -68,6 +73,11 @@ <h3>[property:Integer elementSize]</h3>
Vedi sopra (costruttore) per un elenco di dimensioni di type conosciute.
</p>

<h3>[property:String name]</h3>
<p>
Un nome opzionale per questa istanza dell'attributo. Il valore predefinito è una stringa vuota.
</p>

<h3>[property:GLenum type]</h3>
<p>
Un [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants#Data_types WebGL Data Type]
Expand All @@ -78,11 +88,6 @@ <h3>[property:GLenum type]</h3>
di usare il metodo `setType`.
</p>

<h3>[property:Boolean isGLBufferAttribute]</h3>
<p>
Solo lettura. Sempre `true`.
</p>

<h2>Metodi</h2>

<h3>[method:this setBuffer]( buffer ) </h3>
Expand Down
15 changes: 10 additions & 5 deletions docs/api/ko/core/GLBufferAttribute.html
Original file line number Diff line number Diff line change
Expand Up @@ -52,6 +52,11 @@ <h3>[property:Integer count]</h3>
VBO의 꼭짓점 수.
</p>

<h3>[property:Boolean isGLBufferAttribute]</h3>
<p>
읽기 전용. 언제나 *true*입니다.
</p>

<h3>[property:Integer itemSize]</h3>
<p>
각 항목을 구성하는 값의 크기 (꼭짓점).
Expand All @@ -65,6 +70,11 @@ <h3>[property:Integer elementSize]</h3>
알려진 타입 크기 리스트는 위의 (생성자)를 참고.
</p>

<h3>[property:String name]</h3>
<p>
이 속성 인스턴스의 임시 이름. 기본값은 빈 문자열입니다.
</p>

<h3>[property:GLenum type]</h3>
<p>
기저의 VBO 컨텐츠를 묘사하는 [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants#Data_types WebGL Data Type]
Expand All @@ -74,11 +84,6 @@ <h3>[property:GLenum type]</h3>
*elementSize*와 함께 이 속성을 설정합니다. 추천하는 방법은 *setType* 메서드를 사용하는 것입니다.
</p>

<h3>[property:Boolean isGLBufferAttribute]</h3>
<p>
읽기 전용. 언제나 *true*입니다.
</p>

<h2>메서드</h2>

<h3>[method:this setBuffer]( buffer ) </h3>
Expand Down
15 changes: 10 additions & 5 deletions docs/api/zh/core/GLBufferAttribute.html
Original file line number Diff line number Diff line change
Expand Up @@ -56,6 +56,11 @@ <h3>[property:Integer count]</h3>
The expected number of vertices in VBO.
</p>

<h3>[property:Boolean isGLBufferAttribute]</h3>
<p>
Read-only. Always *true*.
</p>

<h3>[property:Integer itemSize]</h3>
<p>
How many values make up each item (vertex).
Expand All @@ -69,6 +74,11 @@ <h3>[property:Integer elementSize]</h3>
See above (constructor) for a list of known type sizes.
</p>

<h3>[property:String name]</h3>
<p>
该 attribute 实例的别名,默认值为空字符串。
</p>

<h3>[property:GLenum type]</h3>
<p>
A [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants#Data_types WebGL Data Type]
Expand All @@ -79,11 +89,6 @@ <h3>[property:GLenum type]</h3>
using the *setType* method.
</p>

<h3>[property:Boolean isGLBufferAttribute]</h3>
<p>
Read-only. Always *true*.
</p>

<h2>Methods</h2>

<h3>[method:this setBuffer]( buffer ) </h3>
Expand Down