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GLTFLoader: Use source name for texture if available. #24849

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Oct 25, 2022
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7 changes: 4 additions & 3 deletions examples/jsm/loaders/GLTFLoader.js
Original file line number Diff line number Diff line change
Expand Up @@ -292,7 +292,7 @@ class GLTFLoader extends Loader {

json = JSON.parse( data );

} else if( data instanceof ArrayBuffer ) {
} else if ( data instanceof ArrayBuffer ) {

const magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );

Expand Down Expand Up @@ -1453,7 +1453,7 @@ class GLTFMeshGpuInstancing {
attributes[ key ] = accessor;
return attributes[ key ];

}));
} ) );

}

Expand Down Expand Up @@ -1537,6 +1537,7 @@ class GLTFMeshGpuInstancing {
nodeObject.add( ... instancedMeshes );

return nodeObject;

}

return instancedMeshes[ 0 ];
Expand Down Expand Up @@ -3189,7 +3190,7 @@ class GLTFParser {

texture.flipY = false;

if ( textureDef.name ) texture.name = textureDef.name;
texture.name = textureDef.name || sourceDef.name || '';

const samplers = json.samplers || {};
const sampler = samplers[ textureDef.sampler ] || {};
Expand Down