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WebGLRenderer: Remove unnecessary code of if. #24816

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Oct 19, 2022
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11 changes: 3 additions & 8 deletions src/renderers/WebGLRenderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -1935,6 +1935,9 @@ function WebGLRenderer( parameters = {} ) {
_currentActiveMipmapLevel = activeMipmapLevel;

let useDefaultFramebuffer = true;
let framebuffer = null;
let isCube = false;
let isRenderTarget3D = false;

if ( renderTarget ) {

Expand All @@ -1957,14 +1960,6 @@ function WebGLRenderer( parameters = {} ) {

}

}

let framebuffer = null;
let isCube = false;
let isRenderTarget3D = false;

if ( renderTarget ) {

const texture = renderTarget.texture;

if ( texture.isData3DTexture || texture.isDataArrayTexture || texture.isCompressedArrayTexture ) {
Expand Down