LineSegments2 : Fix raytracing when the mesh has a transformation applied. #24405
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
The
LineSegments2
mesh has support for raytracing in "world units" mode. However, when checking for intersection with each line segment, the segments do not have the world matrix transformation applied. Therefore, the raytracing does not behave correctly if the mesh has any transformation applied to it. This PR fixes this by applying the world matrix to each line segment before checking for an intersection with the ray.The behavior before and after can be reproduced by applying a transformation in the
Line2
ray tracing example (/examples/#webgl_lines_fat_raycasting
). Here is an example patch that can be used: