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Docs: fix typo #24288

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Jun 30, 2022
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4 changes: 2 additions & 2 deletions docs/examples/en/postprocessing/EffectComposer.html
Original file line number Diff line number Diff line change
Expand Up @@ -59,7 +59,7 @@ <h3>[property:Array passes]</h3>
An array representing the (ordered) chain of post-processing passes.
</p>

<h3>[property:WebGLRendererTarget readBuffer]</h3>
<h3>[property:WebGLRenderTarget readBuffer]</h3>
<p>
A reference to the internal read buffer. Passes usually read the previous render result from this buffer.
</p>
Expand All @@ -74,7 +74,7 @@ <h3>[property:Boolean renderToScreen]</h3>
Whether the final pass is rendered to the screen (default framebuffer) or not.
</p>

<h3>[property:WebGLRendererTarget writeBuffer]</h3>
<h3>[property:WebGLRenderTarget writeBuffer]</h3>
<p>
A reference to the internal write buffer. Passes usually write their result into this buffer.
</p>
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4 changes: 2 additions & 2 deletions docs/examples/zh/postprocessing/EffectComposer.html
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ <h3>[property:Array passes]</h3>
一个用于表示后期处理过程链(包含顺序)的数组。
</p>

<h3>[property:WebGLRendererTarget readBuffer]</h3>
<h3>[property:WebGLRenderTarget readBuffer]</h3>
<p>
内部读缓冲区的引用。过程一般从该缓冲区读取先前的渲染结果。
</p>
Expand All @@ -73,7 +73,7 @@ <h3>[property:Boolean renderToScreen]</h3>
最终过程是否被渲染到屏幕(默认帧缓冲区)。
</p>

<h3>[property:WebGLRendererTarget writeBuffer]</h3>
<h3>[property:WebGLRenderTarget writeBuffer]</h3>
<p>
内部写缓冲区的引用。过程常将它们的渲染结果写入该缓冲区。
</p>
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