WebGPU: Fix wrong auto dimension on MacOS while generate MipMaps #24135
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
Fix wrong auto dimension on
MacOS
while generateMipMaps
EDIT: They assume a wrong self dimension for this context. The bug seems to be on
Windows
which assumes the2d
dimension
even this being acube
automatically if this is not sent in the object.To reproduce this bug on
Windows
just put forsrcView
:dimension: GPUTextureViewDimension.Cube
Maybe this parameter should be made explicit in the future?
This contribution is funded by Google via Igalia