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WebGLRenderer: Stop rendering Geometry #15514
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Can/will all the ray casting support for Geometry() in Mesh() and Line() be removed as well? |
I think so. But please discuss such topics here: #15387. This PR is focused on |
Should we give it a go in this |
Um, #16928 and similar reports on the forum/ stackoverflow showed that still a lot of people create Before merging this PR, I suggest to announce the stop of |
Closing due to merge conflicts. It might be easier to setup a new PR when everybody feels okay with stopping support of |
With this PR,
WebGLRenderer
only supportsBufferGeometry
. If users still useGeometry
in their scene, they have to manually convert their geometries toBufferGeometry
before rendering like so:I've tested all WebGL examples, the docs and the editor with this change.
Related #15387