pass all blending parameters to setBlending in SpritePlugin #11322
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The SpritePlugin did not call
state.setBlending
with all the required parameters, which is why premultiplied alpha would not work.This PR adds the missing parameters and adds an example showing the difference between premultiplied and non-premultiplied textures for sprites.
Left is a sprite without premultiplied alpha (and what it looked like before this fix), right is with premultiplied alpha.