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SkinnedMesh model exported with Blender => Huge deformations issue #7495
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Try to set default pose before exporting. |
Maybe need to increase bone Influence option. |
I just posted a blog about the new skinned mesh animation, see the post Also colorAmbient problem has been fixed in #7374, you can use the expoter of r74 dev version instead, or just remove colorAmbient properties in the JSON file |
Thank you so much @yomotsu ! The Ctrl + A then check Rotation + Location + Scale Technique solved a big problem. I still cant fix the color issue and I dont know how to do |
see these for a workaround. It will be fixed r74 anyway Also you can find r74 dev version here https://github.com/mrdoob/three.js/branches |
Yomotsu to the rescue! Thanks! 😊 |
Hello everybody :)
I was creating a character model for a demo and I have rigged it and animated it with Blender.
The model :
When I tried to export it with the r73 blender exporter I had a huge surprise :
First the armature are very buggy and even the SkeletonHelper says everything goes wrong :(
Then the material colors arent the same as in Blender and I have got these messages in the log :
I don't know what to do I tried a lot of things and it doesnt work please help it has been a week that I am stuck with this issue. :(
Thanks.
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