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The page of Examples for Node-Based Material contains a preset entitled adv/toon. The examples will fail to display if the checkbox for ignoreIndirectLight is toggled multiple times (4+). A full page refresh is required.
I can reproduce. The following runtime error is logged:
Uncaught TypeError: Failed to execute 'uniform3fv' on 'WebGL2RenderingContext': Overload resolution failed.
at SingleUniform.setValueV3f [as setValue] (three.module.js:17226)
at Function.WebGLUniforms.upload (three.module.js:17991)
at setProgram (three.module.js:27030)
at WebGLRenderer.renderBufferDirect (three.module.js:26008)
at renderObject (three.module.js:26606)
at renderObjects (three.module.js:26575)
at renderScene (three.module.js:26515)
at WebGLRenderer.render (three.module.js:26327)
at animate (webgl_materials_nodes.html:3373)
The page of Examples for Node-Based Material contains a preset entitled adv/toon. The examples will fail to display if the checkbox for ignoreIndirectLight is toggled multiple times (4+). A full page refresh is required.
https://threejs.org/examples/webgl_materials_nodes.html
Android Pixel 3a
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