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Example 'webgl_morphnormals' consumes all memory #12474

Closed
5 of 12 tasks
moraxy opened this issue Oct 23, 2017 · 6 comments
Closed
5 of 12 tasks

Example 'webgl_morphnormals' consumes all memory #12474

moraxy opened this issue Oct 23, 2017 · 6 comments

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@moraxy
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moraxy commented Oct 23, 2017

Description of the problem

The webgl_morphnormals example starts out normal i.e. GUI is loading fine etc., but it then never shows the two flamingos and instead very quickly eats up all the available memory.
Current r87/homepage is fine, current dev is not.

Three.js version
  • Dev
  • r87
Browser
  • All of them
  • Chrome (v62.0.3202.62 Linux, v61.0.3163.100 Windows)
  • Firefox (v56 both)
  • Internet Explorer (possibly, can't test)
OS
  • All of them
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
Hardware Requirements (graphics card, VR Device, ...)
@takahirox
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#12458 fixes this issue.

@moraxy
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moraxy commented Oct 23, 2017

I'm still seeing the same effect after applying #12458 locally, as well as via the rawgit preview - is there any other PR I'm missing?

@takahirox
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You need to update build by running npm run build

@moraxy
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moraxy commented Oct 23, 2017

what a rookie mistake 😞
yeah #12458 fixes it, thank you

@moraxy moraxy closed this as completed Oct 23, 2017
@takahirox
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Just in case, would you please keep this issue open until #12458 is merged?

@moraxy moraxy reopened this Oct 23, 2017
@mrdoob
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mrdoob commented Oct 23, 2017

Seems to fix it on my end 🎉

@mrdoob mrdoob closed this as completed Oct 23, 2017
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3 participants