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Example 'webgl_morphnormals' consumes all memory #12474
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#12458 fixes this issue. |
I'm still seeing the same effect after applying #12458 locally, as well as via the rawgit preview - is there any other PR I'm missing? |
You need to update |
what a rookie mistake 😞 |
Just in case, would you please keep this issue open until #12458 is merged? |
Seems to fix it on my end 🎉 |
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Description of the problem
The
webgl_morphnormals
example starts out normal i.e. GUI is loading fine etc., but it then never shows the two flamingos and instead very quickly eats up all the available memory.Current r87/homepage is fine, current dev is not.
Three.js version
Browser
OS
Hardware Requirements (graphics card, VR Device, ...)
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