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WebGLRenderer: Add support for GLTF opaque alpha_mode (#22428)
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* WebGLRenderer: Add support for GLTF opaque alpha_mode.

* Replaced material.blending = GLTFOpaqueBlending with material.format = RGBFormat.

* Clean up.
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mrdoob authored Aug 25, 2021
1 parent 8582be0 commit f058376
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Showing 5 changed files with 10 additions and 7 deletions.
3 changes: 1 addition & 2 deletions examples/jsm/loaders/GLTFLoader.js
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,6 @@ import {
NearestFilter,
NearestMipmapLinearFilter,
NearestMipmapNearestFilter,
NoBlending,
NumberKeyframeTrack,
Object3D,
OrthographicCamera,
Expand Down Expand Up @@ -3119,7 +3118,7 @@ class GLTFParser {

} else {

materialParams.blending = NoBlending;
materialParams.format = RGBFormat;
materialParams.transparent = false;

if ( alphaMode === ALPHA_MODES.MASK ) {
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1 change: 1 addition & 0 deletions src/loaders/MaterialLoader.js
Original file line number Diff line number Diff line change
Expand Up @@ -93,6 +93,7 @@ class MaterialLoader extends Loader {
if ( json.side !== undefined ) material.side = json.side;
if ( json.shadowSide !== undefined ) material.shadowSide = json.shadowSide;
if ( json.opacity !== undefined ) material.opacity = json.opacity;
if ( json.format !== undefined ) material.format = json.format;
if ( json.transparent !== undefined ) material.transparent = json.transparent;
if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
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5 changes: 4 additions & 1 deletion src/materials/Material.js
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
import { EventDispatcher } from '../core/EventDispatcher.js';
import { FrontSide, FlatShading, NormalBlending, LessEqualDepth, AddEquation, OneMinusSrcAlphaFactor, SrcAlphaFactor, AlwaysStencilFunc, KeepStencilOp } from '../constants.js';
import { FrontSide, FlatShading, NormalBlending, LessEqualDepth, AddEquation, OneMinusSrcAlphaFactor, SrcAlphaFactor, AlwaysStencilFunc, KeepStencilOp, RGBAFormat } from '../constants.js';
import * as MathUtils from '../math/MathUtils.js';

let materialId = 0;
Expand All @@ -26,6 +26,7 @@ class Material extends EventDispatcher {
this.vertexColors = false;

this.opacity = 1;
this.format = RGBAFormat;
this.transparent = false;

this.blendSrc = SrcAlphaFactor;
Expand Down Expand Up @@ -301,6 +302,7 @@ class Material extends EventDispatcher {
if ( this.vertexColors ) data.vertexColors = true;

if ( this.opacity < 1 ) data.opacity = this.opacity;
if ( this.format !== RGBAFormat ) data.format = this.format;
if ( this.transparent === true ) data.transparent = this.transparent;

data.depthFunc = this.depthFunc;
Expand Down Expand Up @@ -397,6 +399,7 @@ class Material extends EventDispatcher {
this.vertexColors = source.vertexColors;

this.opacity = source.opacity;
this.format = source.format;
this.transparent = source.transparent;

this.blendSrc = source.blendSrc;
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4 changes: 2 additions & 2 deletions src/renderers/webgl/WebGLProgram.js
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
import { WebGLUniforms } from './WebGLUniforms.js';
import { WebGLShader } from './WebGLShader.js';
import { ShaderChunk } from '../shaders/ShaderChunk.js';
import { NoBlending, NoToneMapping, AddOperation, MixOperation, MultiplyOperation, CubeRefractionMapping, CubeUVRefractionMapping, CubeUVReflectionMapping, CubeReflectionMapping, PCFSoftShadowMap, PCFShadowMap, VSMShadowMap, ACESFilmicToneMapping, CineonToneMapping, CustomToneMapping, ReinhardToneMapping, LinearToneMapping, GammaEncoding, RGBDEncoding, RGBM16Encoding, RGBM7Encoding, RGBEEncoding, sRGBEncoding, LinearEncoding, LogLuvEncoding, GLSL3 } from '../../constants.js';
import { RGBFormat, NoToneMapping, AddOperation, MixOperation, MultiplyOperation, CubeRefractionMapping, CubeUVRefractionMapping, CubeUVReflectionMapping, CubeReflectionMapping, PCFSoftShadowMap, PCFShadowMap, VSMShadowMap, ACESFilmicToneMapping, CineonToneMapping, CustomToneMapping, ReinhardToneMapping, LinearToneMapping, GammaEncoding, RGBDEncoding, RGBM16Encoding, RGBM7Encoding, RGBEEncoding, sRGBEncoding, LinearEncoding, LogLuvEncoding, GLSL3 } from '../../constants.js';

let programIdCount = 0;

Expand Down Expand Up @@ -670,7 +670,7 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',

parameters.dithering ? '#define DITHERING' : '',
parameters.blending === NoBlending ? '#define OPAQUE' : '',
parameters.format === RGBFormat ? '#define OPAQUE' : '',

ShaderChunk[ 'encodings_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below
parameters.map ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '',
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4 changes: 2 additions & 2 deletions src/renderers/webgl/WebGLPrograms.js
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
'numDirLights', 'numPointLights', 'numSpotLights', 'numHemiLights', 'numRectAreaLights',
'numDirLightShadows', 'numPointLightShadows', 'numSpotLightShadows',
'shadowMapEnabled', 'shadowMapType', 'toneMapping', 'physicallyCorrectLights',
'doubleSided', 'flipSided', 'numClippingPlanes', 'numClipIntersection', 'depthPacking', 'dithering', 'blending',
'doubleSided', 'flipSided', 'numClippingPlanes', 'numClipIntersection', 'depthPacking', 'dithering', 'format',
'sheenTint', 'transmission', 'transmissionMap', 'thicknessMap'
];

Expand Down Expand Up @@ -257,7 +257,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
numClippingPlanes: clipping.numPlanes,
numClipIntersection: clipping.numIntersection,

blending: material.blending,
format: material.format,
dithering: material.dithering,

shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,
Expand Down

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