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BatchedMesh: Add support for raycasting (#27146)
* BatchedMeh: add support for frustum culling batched elements * comments * Update frustum culling support * BatchedMesh: add "perObjectFrustumCulled" * Reduce the number of world matrix transform applications for frustum culling * Update copy function * Update toJSON * Fix serialization * BatchedMesh: Add raycast support * Remove empty line * Add draw range support
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