Skip to content

Commit

Permalink
Updated builds.
Browse files Browse the repository at this point in the history
  • Loading branch information
Mugen87 committed Jan 3, 2023
1 parent 534003a commit 8fd3b2a
Show file tree
Hide file tree
Showing 4 changed files with 32 additions and 32 deletions.
20 changes: 10 additions & 10 deletions build/three.cjs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/**
* @license
* Copyright 2010-2022 Three.js Authors
* Copyright 2010-2023 Three.js Authors
* SPDX-License-Identifier: MIT
*/
'use strict';
Expand Down Expand Up @@ -7503,7 +7503,7 @@ class Object3D extends EventDispatcher {
this.parent = null;
this.children = [];

this.up = Object3D.DefaultUp.clone();
this.up = Object3D.DEFAULT_UP.clone();

const position = new Vector3();
const rotation = new Euler();
Expand Down Expand Up @@ -7557,10 +7557,10 @@ class Object3D extends EventDispatcher {
this.matrix = new Matrix4();
this.matrixWorld = new Matrix4();

this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
this.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE;
this.matrixWorldNeedsUpdate = false;

this.matrixWorldAutoUpdate = Object3D.DefaultMatrixWorldAutoUpdate; // checked by the renderer
this.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; // checked by the renderer

this.layers = new Layers();
this.visible = true;
Expand Down Expand Up @@ -8423,9 +8423,9 @@ class Object3D extends EventDispatcher {

}

Object3D.DefaultUp = /*@__PURE__*/ new Vector3( 0, 1, 0 );
Object3D.DefaultMatrixAutoUpdate = true;
Object3D.DefaultMatrixWorldAutoUpdate = true;
Object3D.DEFAULT_UP = /*@__PURE__*/ new Vector3( 0, 1, 0 );
Object3D.DEFAULT_MATRIX_AUTO_UPDATE = true;
Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true;

const _v0$1 = /*@__PURE__*/ new Vector3();
const _v1$3 = /*@__PURE__*/ new Vector3();
Expand Down Expand Up @@ -41061,7 +41061,7 @@ class HemisphereLight extends Light {

this.type = 'HemisphereLight';

this.position.copy( Object3D.DefaultUp );
this.position.copy( Object3D.DEFAULT_UP );
this.updateMatrix();

this.groundColor = new Color( groundColor );
Expand Down Expand Up @@ -41275,7 +41275,7 @@ class SpotLight extends Light {

this.type = 'SpotLight';

this.position.copy( Object3D.DefaultUp );
this.position.copy( Object3D.DEFAULT_UP );
this.updateMatrix();

this.target = new Object3D();
Expand Down Expand Up @@ -41494,7 +41494,7 @@ class DirectionalLight extends Light {

this.type = 'DirectionalLight';

this.position.copy( Object3D.DefaultUp );
this.position.copy( Object3D.DEFAULT_UP );
this.updateMatrix();

this.target = new Object3D();
Expand Down
20 changes: 10 additions & 10 deletions build/three.js
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/**
* @license
* Copyright 2010-2022 Three.js Authors
* Copyright 2010-2023 Three.js Authors
* SPDX-License-Identifier: MIT
*/
(function (global, factory) {
Expand Down Expand Up @@ -7507,7 +7507,7 @@
this.parent = null;
this.children = [];

this.up = Object3D.DefaultUp.clone();
this.up = Object3D.DEFAULT_UP.clone();

const position = new Vector3();
const rotation = new Euler();
Expand Down Expand Up @@ -7561,10 +7561,10 @@
this.matrix = new Matrix4();
this.matrixWorld = new Matrix4();

this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
this.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE;
this.matrixWorldNeedsUpdate = false;

this.matrixWorldAutoUpdate = Object3D.DefaultMatrixWorldAutoUpdate; // checked by the renderer
this.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; // checked by the renderer

this.layers = new Layers();
this.visible = true;
Expand Down Expand Up @@ -8427,9 +8427,9 @@

}

Object3D.DefaultUp = /*@__PURE__*/ new Vector3( 0, 1, 0 );
Object3D.DefaultMatrixAutoUpdate = true;
Object3D.DefaultMatrixWorldAutoUpdate = true;
Object3D.DEFAULT_UP = /*@__PURE__*/ new Vector3( 0, 1, 0 );
Object3D.DEFAULT_MATRIX_AUTO_UPDATE = true;
Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true;

const _v0$1 = /*@__PURE__*/ new Vector3();
const _v1$3 = /*@__PURE__*/ new Vector3();
Expand Down Expand Up @@ -41065,7 +41065,7 @@

this.type = 'HemisphereLight';

this.position.copy( Object3D.DefaultUp );
this.position.copy( Object3D.DEFAULT_UP );
this.updateMatrix();

this.groundColor = new Color( groundColor );
Expand Down Expand Up @@ -41279,7 +41279,7 @@

this.type = 'SpotLight';

this.position.copy( Object3D.DefaultUp );
this.position.copy( Object3D.DEFAULT_UP );
this.updateMatrix();

this.target = new Object3D();
Expand Down Expand Up @@ -41498,7 +41498,7 @@

this.type = 'DirectionalLight';

this.position.copy( Object3D.DefaultUp );
this.position.copy( Object3D.DEFAULT_UP );
this.updateMatrix();

this.target = new Object3D();
Expand Down
4 changes: 2 additions & 2 deletions build/three.min.js

Large diffs are not rendered by default.

20 changes: 10 additions & 10 deletions build/three.module.js
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/**
* @license
* Copyright 2010-2022 Three.js Authors
* Copyright 2010-2023 Three.js Authors
* SPDX-License-Identifier: MIT
*/
const REVISION = '149dev';
Expand Down Expand Up @@ -7501,7 +7501,7 @@ class Object3D extends EventDispatcher {
this.parent = null;
this.children = [];

this.up = Object3D.DefaultUp.clone();
this.up = Object3D.DEFAULT_UP.clone();

const position = new Vector3();
const rotation = new Euler();
Expand Down Expand Up @@ -7555,10 +7555,10 @@ class Object3D extends EventDispatcher {
this.matrix = new Matrix4();
this.matrixWorld = new Matrix4();

this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
this.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE;
this.matrixWorldNeedsUpdate = false;

this.matrixWorldAutoUpdate = Object3D.DefaultMatrixWorldAutoUpdate; // checked by the renderer
this.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; // checked by the renderer

this.layers = new Layers();
this.visible = true;
Expand Down Expand Up @@ -8421,9 +8421,9 @@ class Object3D extends EventDispatcher {

}

Object3D.DefaultUp = /*@__PURE__*/ new Vector3( 0, 1, 0 );
Object3D.DefaultMatrixAutoUpdate = true;
Object3D.DefaultMatrixWorldAutoUpdate = true;
Object3D.DEFAULT_UP = /*@__PURE__*/ new Vector3( 0, 1, 0 );
Object3D.DEFAULT_MATRIX_AUTO_UPDATE = true;
Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true;

const _v0$1 = /*@__PURE__*/ new Vector3();
const _v1$3 = /*@__PURE__*/ new Vector3();
Expand Down Expand Up @@ -41059,7 +41059,7 @@ class HemisphereLight extends Light {

this.type = 'HemisphereLight';

this.position.copy( Object3D.DefaultUp );
this.position.copy( Object3D.DEFAULT_UP );
this.updateMatrix();

this.groundColor = new Color( groundColor );
Expand Down Expand Up @@ -41273,7 +41273,7 @@ class SpotLight extends Light {

this.type = 'SpotLight';

this.position.copy( Object3D.DefaultUp );
this.position.copy( Object3D.DEFAULT_UP );
this.updateMatrix();

this.target = new Object3D();
Expand Down Expand Up @@ -41492,7 +41492,7 @@ class DirectionalLight extends Light {

this.type = 'DirectionalLight';

this.position.copy( Object3D.DefaultUp );
this.position.copy( Object3D.DEFAULT_UP );
this.updateMatrix();

this.target = new Object3D();
Expand Down

0 comments on commit 8fd3b2a

Please sign in to comment.