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negate dpdy only (#26776)
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Co-authored-by: aardgoose <[email protected]>
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aardgoose and aardgoose authored Sep 17, 2023
1 parent 99d705f commit 80ba01c
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion examples/jsm/nodes/materials/NodeMaterial.js
Original file line number Diff line number Diff line change
Expand Up @@ -199,7 +199,7 @@ class NodeMaterial extends ShaderMaterial {
if ( this.flatShading === true ) {

const fdx = dFdx( positionView );
const fdy = dFdy( positionView.negate() ); // use -positionView ?
const fdy = dFdy( positionView );
const normalNode = fdx.cross( fdy ).normalize();

stack.assign( transformedNormalView, normalNode );
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2 changes: 1 addition & 1 deletion examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ const wgslTypeLib = {

const wgslMethods = {
dFdx: 'dpdx',
dFdy: 'dpdy',
dFdy: '- dpdy',
mod: 'threejs_mod',
lessThanEqual: 'threejs_lessThanEqual',
inversesqrt: 'inverseSqrt'
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