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Merge pull request #11453 from NNskelly/patch-1
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Update MeshStandardMaterial.html
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mrdoob authored Jun 6, 2017
2 parents e1d90a8 + 630f3c1 commit 7e1f9eb
Showing 1 changed file with 5 additions and 1 deletion.
6 changes: 5 additions & 1 deletion docs/api/materials/MeshStandardMaterial.html
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Expand Up @@ -164,7 +164,11 @@ <h3>[property:Float emissiveIntensity]</h3>
<div>Intensity of the emissive light. Modulates the emissive color. Default is 1.</div>

<h3>[property:TextureCube envMap]</h3>
<div>The environment map. Default is null.</div>
<div>The environment map. Default is null. Note that in order for the material roughness
property to correctly blur out the environment map, the shader must have access to mipmaps
of the env texture. TextureCubes created with default settings are correctly configured;
if adjusting texture parameters manually, ensure minFilter is set to one of the MipMap options,
and that mip maps have not been otherwise forcibly disabled.</div>

<h3>[property:Float envMapIntensity]</h3>
<div>Scales the effect of the environment map by multiplying its color.</div>
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