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import tkinter as tk | ||
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class TetrisGame: | ||
def __init__(self): | ||
self.window = tk.Tk() | ||
self.window.title("Tetris") | ||
self.canvas = tk.Canvas(self.window, width=300, height=600, bg="black") | ||
self.canvas.pack() | ||
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self.board = [[0] * 10 for _ in range(10)] | ||
self.current_piece = [[0, 1, 0], [1, 1, 1]] | ||
self.piece_row = 0 | ||
self.piece_col = 0 | ||
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self.draw_board() | ||
self.draw_piece() | ||
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self.window.bind("<Left>", self.move_left) | ||
self.window.bind("<Right>", self.move_right) | ||
self.window.bind("<Down>", self.move_down) | ||
self.window.bind("<Up>", self.rotate_piece) | ||
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self.window.after(1000, self.move_down) | ||
self.window.mainloop() | ||
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def draw_board(self): | ||
self.canvas.delete("all") | ||
for row in range(10): | ||
for col in range(10): | ||
if self.board[row][col] == 1: | ||
self.canvas.create_rectangle(col * 30, row * 30, (col + 1) * 30, (row + 1) * 30, fill="blue") | ||
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def draw_piece(self): | ||
for row in range(len(self.current_piece)): | ||
for col in range(len(self.current_piece[0])): | ||
if self.current_piece[row][col] == 1: | ||
self.canvas.create_rectangle( | ||
(self.piece_col + col) * 30, | ||
(self.piece_row + row) * 30, | ||
(self.piece_col + col + 1) * 30, | ||
(self.piece_row + row + 1) * 30, | ||
fill="red" | ||
) | ||
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def move_left(self, event): | ||
if self.piece_col > 0 and not self.check_collision(0, -1): | ||
self.piece_col -= 1 | ||
self.draw_board() | ||
self.draw_piece() | ||
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def move_right(self, event): | ||
if self.piece_col + len(self.current_piece[0]) < 10 and not self.check_collision(0, 1): | ||
self.piece_col += 1 | ||
self.draw_board() | ||
self.draw_piece() | ||
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def move_down(self, event=None): | ||
if self.piece_row + len(self.current_piece) < 10 and not self.check_collision(1, 0): | ||
self.piece_row += 1 | ||
self.draw_board() | ||
self.draw_piece() | ||
self.window.after(1000, self.move_down) | ||
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def rotate_piece(self, event): | ||
rotated_piece = [[0] * len(self.current_piece) for _ in range(len(self.current_piece[0]))] | ||
for row in range(len(self.current_piece)): | ||
for col in range(len(self.current_piece[0])): | ||
rotated_piece[col][len(self.current_piece) - row - 1] = self.current_piece[row][col] | ||
if ( | ||
self.piece_col + len(rotated_piece[0]) <= 10 and | ||
self.piece_row + len(rotated_piece) <= 10 and | ||
not self.check_collision(0, 0, rotated_piece) | ||
): | ||
self.current_piece = rotated_piece | ||
self.draw_board() | ||
self.draw_piece() | ||
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def check_collision(self, row_offset, col_offset, piece=None): | ||
if piece is None: | ||
piece = self.current_piece | ||
for row in range(len(piece)): | ||
for col in range(len(piece[0])): | ||
if piece[row][col] == 1: | ||
board_row = self.piece_row + row + row_offset | ||
board_col = self.piece_col + col + col_offset | ||
if ( | ||
board_row >= 10 or | ||
board_col < 0 or board_col >= 10 or | ||
self.board[board_row][board_col] == 1 | ||
): | ||
return True | ||
return False | ||
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if __name__ == "__main__": | ||
game = TetrisGame() |