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// TODO: gaussian_3d and gaussian_3d_quantized conversions | ||
// TODO: packed quantized gaussian 3d |
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// TODO: spz quantized format https://github.com/nianticlabs/spz |
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// TODO: gaussian cloud 4d with temporal hierarchy | ||
use crate::gaussian::packed::PlanarGaussian4dHandle; | ||
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pub struct TemporalGaussianLevel { | ||
pub instance_count: usize, | ||
// TODO: swap buffer slicing | ||
} | ||
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// TODO: make this an asset | ||
pub struct TemporalGaussianHierarchy { | ||
pub flat_cloud: PlanarGaussian4dHandle, | ||
pub levels: Vec<TemporalGaussianLevel>, | ||
// TODO: level descriptor validation | ||
} | ||
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// TODO: implement level streaming utilities in src/stream/hierarchy.rs | ||
// TODO: implement GPU slice utilities in src/stream/slice.rs |
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pub mod cloud_3d; | ||
pub mod cloud_4d; | ||
pub mod cloud_4d_hierarchy; |
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